-Is your maya file inside the gameSDK/Objects/"name of object" and are you exporting from there -If you go to the rollup bar -> "Brush" -> open the objects tab, does anything show up there, and if not, try pressing the reload button. That's all I can think off for now :p
Concerning the retopo start/save/come-back-later glitch, from what I know it's a bit of a bug in zbrush. Try clicking the retopo button (sorry but I can't remember the name of the menu for retopoing) and try addig vertices. I had exactly the same problem.
Thanks for the feedback ! Note that you can project the edge loop after creating it by using the "project geometry" button. I know, it's not automatic, but I didn't found a way yet to make it that way (properly I mean). Anyway, I will see what I can do.
:thumbup: Only way it could get better IMO is with a forward and back button on scaled up images, instead of a redirect to a new page. JMO. might be more work than its worth :) Still, much better than the initial versions. Well done on incorporating feedback!
Yeah, that's a handy trick. For partially asymmetrical stuff you want to use symmetrical sculpting on, start off with a simple cube as the first subtool, then append others to that. They should all use the cube's axis for symmetry unless you specifically tell them not to (by using the "local symmetry" button).
Have you tried using numpad for your shortcuts? (If you have long fingers you can probably use the right-side shift/ctrl keys while still using numpad). Or maybe just go with the entire area at the center of the keyboard (around the enter button)?
That is really cool I love the , i would defiantly add the buttons to the back of the chair i feel that would add a lot to the piece, also some definition to the arms like adding the wood bits (your prlly planning on doing this lol) But i love the concept and the movement!
Louhikarme - Im glad you sovled it with Captains help! Ddo does indeed not like AA :) Victorcg - Yes it is possible to reload the Color-ID map, just use the Reimporter button on the DDO main toolbar. Is your issue that you are doing that but the project doesn´t update?
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Just from a retopo standpoint, if you're using Topogun, the create symmetry button will mirror your topology over and attempt to match it with the surface of your refference mesh automatically. sometimes needs some tweaking but for what your talking about its the best tool out there imo