Yes dDo for some otherwise tedious edge work, with major mask editing with typical photoshop brush texturing. dDo mainly used as a layer and channel organizer, granting huge production speed; dDo alone won't get you something that looks beyond placeholder, classic dDo anyway. Based on the amount of weapons (new and old)…
this is actually a super good lesson about leverage, any why you always want to have as much as possible. tl;dr: If you want the best talent, you will probably have to pay for it one way or another (paid art test, higher salary, extra vacation time etc) and if your portfolio isn't mind blowing and you don't have a lot of…
Newer graphics cards are awful at editing models. They're optimized for smaller batches like you'd find in a game rather than single batches of millions, and expect batches to not change once uploaded. 3DS Max is pretty much unusable on my machine with complex models as there's a 1-2sec hang after any change to a model…
- Someone mentioned Star Wars, Star Wars isn't science fiction, it is fantasy with swords and guns that shoot glow sticks that go pew pew pew! - Star Wars is getting good again. - Charlize Theron is a terrible actress. Just. Terrible. - High frame-rate movies look great. High FPS gives an impression of higher resolution…
Same as it's always been. Only 2 guys from my graduating class (2000) got jobs in the industry. :/ The window of opportunity for artists to gain 'easy entry' into the industry was the mid 90's, and they had to know 3D software that was incredibly cumbersome to learn, worked on $60k computers (SGI Indigos), on $20,000…
Hi I'd like to build an electric car, something along the lines of a Tesla. With range of 600 to 1000 km, and about 200mph max speed. It's got to have a classy design and with the interior being HIGH quality leather and and finishings. I want it to be well engineer and run well. I don't want to hear I can't do this. I've…
Someone can go through the thread and find where I said UV mapping is stopping me from making art. I don't like UV's but I'll still work with it. I mentioned Ptex as something I WOULD like as a replacement. If the game industry does adopt it as a workflow (could be next gen or the gen after that) I would make the switch…