I removed the clutter on my thread, but kept all the image links there, just in case you want to look at my process I'm pretty new to polycount, I didn't add the "Image heavy" tag to the title. Since I reduced all of the images before I added materials to links, is it chill to remove the tag from the title? Or will a mod…
My earlier post was unfortunately not posted :( Dear Jfitch So once again thank you for reply! And now, hmm... What was there... I'm doing 3D stuff for myself to enjoy looking at my improving skills (Hobby - also putting some stuff on deviantArt [Link] but only from time to time and most of these works are made with no…
long post sorry in advance, thats all I'm looking for really something that may bring in some cash every now and then - basically to cover my hosting costs for my portfolio (which isn't that much) but would be nice to cover. Yep I've read through that thread, he has some pretty nice work but I dont have enough web…
Hey guys, thank you for all the great feedback. Amsterdam Hilton Hotel (very unusual nickname BTW :) ): I'll see if I can add a few decals, but the high frequency might actually be bad .jpg compression :) . Plus, I've sharpened the images a little and now that I look at them they do seem a little weird. I know exactly what…
By "live" layer I mean any non-rasterized layer that works parametrically. Like adjustment layers, color layers, pattern layers, etc. Almost anything other than just a raster layer. I generate masks for things like edge wear, dirt, corrosion etc. by using live layers to adjust bakes. The advantage of only using live layers…
one of the easier ways to change a color or saturation of a picture or texture is the hue/saturation adjustment which can be done in a couple of different ways. The first is directly changing the hue/sat of the layer itself and is done by Image -> Adjustments -> Hue/Saturation or Ctrl-U. The second way is to add an…
Your texture density is way off. Part of that probably has to do with the fact you are trying to do a traditional unwrap with something that has so many parts. Doing a regular unwrap on some of it would be ideal, but you can't possibly expect the texture resolution to stand up when you are up close doing it this way.…
Verm- frequency is probably the forefront of theory, so there's a ton of variations out there...it took me forever to settle on it, but I go for low frequency-high intensity, it's worked wonders for me ... but I'm not trying to cut anymore...I've heard this is something geared more towards bulking. if you look at my…
@pmiller001 - Yep I'm just doing it the old fashion way :D I was trying to use Substance Painter, but with this being my first go at PBR I wanted to breakdown making each texture one at a time. Substance Painter would've saved me a ton of time because it creates every map together. For instance, when you paint in scratches…
While I found the concept on Feng's site, I'd like to go ahead and give this piece some character: "ROBERTA" Comparably, this character would be as interacted with as Big Daddy was in Bioshock. I wouldn't say she is a boss type character, but a main element to the games story. Roberta weighs in @ around 7,000 triangles and…