If I might be one of those annoying English language Nazi people for a moment (and probably make a whole bunch of nasty spelling and grammatical errors myself while I'm at it), Seraphim is a plural or Seraph. His armour looks like it won't allow for any bending at the knees.
Damn I love mental ray AO for RTT. You may want to try turning off the cage in the projection mapping dialog box. I do that but still adjust a cage depth anyway. It tends to get rid of a lot of the red artifact errors for me.
not exactly: object space normal maps won't bother about the object initial normals, so you can't have smoothing error, but on the other side they have half the precision (noise can appear) and you can't use mirrorring except using some tricks.
wow someones got some issues regarding humvees it'd seem... Good model, I agree about the paintjob though, but if its only a test model... there seems to be an arbitrary dent on the back panel mind, it looks like a smoothing error from it being flipped?
Those are some pretty impressive results, despite the minor error on your foot. It looks like your make-shift greenscreen will be very useful. Show us some sweet practical applications! I want to see you overlayed over a running game map!
After fixing pants shading error and getting rid of light being too strong (probably switching an omni for a spot and tweaking values is enough to solve it) on his arm metal part I think I can go ahead and work in a rig for posing purposes
any imported resources are still in their original directories when you're trying to save? For example, if i drag in a bunch of custom alphas, do some work with them, and then delete them or move them into a different folder on my desktop - my painter file gets this error and wont save.
yeah, i trying blend shapes and wrap deformer but i cant understand how it will work I wrap my floating geometry with plane and after i trying use blend shapes with my master object and this plane but it gives me error no deformer object
Hi, here is another stone texture I have been working on for like 20 mins, how can I improve it? I'm trying to get a look similare to Orcs must die, please point out errors etc... thank you! (Tileable texture)
Default Scanline. I believe right up until the latest version, it was the only renderer that was supported in RTT - with Arnold supposedly being supported now. I've never used Arnold but I tried switching to it for RTT and 3ds Max just spat out an error and crashed.