I agree with Wrath, bones open up a whole can of worms. For one, the weighting is a pain in the ass. I would definitely recommend against it for someone new to lipsync. Morphs are quick to set up and play with. Once you get that working then I'd say it's a good idea to learn the bones approach. Maybe start with a combo...…
hi guys, yeap...what nazeil and Mongrelman said were the best/fastest practices for doing this kind of job. if you do need to tweak any verts when your done, michael comet has a GREAT skin weights tool AND a bunch of other great stuff! http://www.comet-cartoons.com/melscript.php
As an interesting side note... While it's cool to have your own style, this often does not fly in a production environment. If you're working on the character team, and each person imprints his own style on the characters that they do, you're going to get a whole lot of mismatched work. Cartooney characters, painterly…
You have some cool hand drawn stuff. In order to make it look better, I think you should "passepartout" them. I can see that you erased the background from some of them, but IMO the paper texture can do a lot to enrichen a drawing. And do some color correcion on those. They look a bit washed and they're TOO big. I'm on a…
There are a couple of scripts that make bones like this, but the dummies must be point helpers and must be named using certain rules. charRigger is one http://www.comet-cartoons.com/toons/maxscript.cfm
looks really nice. I agree with rooster. Your wohle scene has a pretty realistic look in refernece to your textures and the size and proportions of the assets. The door with its oversized planks and big gaps between those looks just too cartoonish to fit into this scene. I'd go with a heavy sturded wooden door or maybe a…
Probably the first thing you need to consider is whether you want this character to have a simple, cartoonish texture (like your upperbody) or a high detailed, realistic one (like the hooves and tail). Regardless of your choice, the fur phto you've used on the legs is pretty noisy. You might be able to balance it out with…
Shepeiro : I'll see what I can do, Im pretty much gonna redo the entire texture for the pillar if I decide to fix it up, as for now I'll focus on fixing the fire hydrant. Dont have much time to work on these things right now(school) so I'll pick the one with the most hope, but thanks i'll keep what you said in mind if I go…
Our engine supports both custom rigs and biped rig exporting, but personally, I really don't like the biped. Every time I try to animate with it I just end up really annoyed. I never have been able to get used to it's quirkiness. For several years I just made a new custom rig for each character, but that was a lot of work.…