This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Tip 05 - Grass is shinier on the other side and it needs to be taken care of! I looked around A LOT. Spent a lot of time trying to figure out a solution. This is just another flaw of the PBR in my opinion. We have translated the real world surface rules into game engines without having the power to have the same real world…
use the landscape actor http://udn.epicgames.com/Three/Landscape.html you can set individual pieces of a single landscape to stream in and out separately
Hi! I am glad to show you my new work - Iceland landscape Fully Procedural Landscape created in World Machine. https://www.artstation.com/artwork/v104ba
If you use the foliage tool to add foliage instances to a static mesh actor or a landscape, then you delete the actor or landscape, the foliage instances that were "stuck" to it are also deleted. Anybody know a way to save out the instances so they just exist independently in the level? I spent some hours placing foliage…
Nice! You should embed your images, instead of attaching. You can use the editing button that looks like a framed landscape and sun. Also, if you embed an image in the first post, then people can use the Preview button (magnifying lens icon) in the main Digital Sketchbooks list, to see a thumbnail of your artwork before…