Snapshot Games is hiring an experienced UI/UX Designer as we add new and exciting projects to our studio’s portfolio. We believe that the UI/UX role is crucial to our players' happiness and the person who joins us will be able to greatly impact our IPs. About the studio: Snapshot Games is a video game development studio in…
usually updating your directX runtimes will fix this. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 thanks! yes it is interactive, watch the tutorial in the beginning to get a clue (hint controls are using mousewheel and both mousebuttons and mousewheel buttons, so it…
well to be able to do that i have to make the interface in .net :( and i don't know .net that well :) maybe in the feature... the old interface has pos: defined... the new interface has offset :) so you can easily remove the buttons or add and the rollout changes it's scale :> so simply comment a button and it will…
Hey Joghsy, would it be possible to exclude the interface and mouse-pointer from screenshots? I know I can turn the interface off, but that still leaves the mouse-pointer, which I routinely forget to place near a corner or something, heh. This is basically asking for a way to counter my own stupidity, but that's what…
I've got a question about Zbrush that I'm finding really odd that I can't figure out. Today is the first time I've ever tried it out. I'm planning on learning the basics/interface of Zbrush over this weekend, but I'm just baffled by the interface. I've used Max and Maya a lot, but Zbrush is totally different. I'm still…
Founded in 2009, Ratrod Studio Inc. is an entertainment software company that specializes in developing and publishing interactive web content and games for a complete range of platforms including mobile devices, PC and console systems. We work on very exciting licensed titles available for a wide range of platforms. Visit…
Hello! We are currently seeking all positions for an upcoming police tactical shooter title to be developed in the Unreal Engine 4 engine. You can read more info in the link below, it also includes contact details. https://docs.google.com/document/d/1g0scxTo0v4vsOUpWDpnq83BfNlAWEOubxnhtB565710/edit?usp=sharing Thanks!
Get interested. dRaster has caused a number of headaches dealing with the ONE animator here who uses it, and it is just not worth it in the end. Almost every animator here came from using Maya and learned relatively quickly 3ds Max's interface, it is well worth the time to learn. I like Maya's interface much more than…
This is not in all cases, i found it generally pretty easy to jump between the c++ api of unreal and the c# api of unity. Managed to learn enough unity in a day to make a working game actually. Though when it comes to the API and scripting interfaces of 3d packages, that is a different deal, since i work with the c++ API…
i'm experiencing a laggy interface on my craptop too. but since this is experimental and many features are not ported anyway, i'm still sticking with 2.49.. i will say that a netbook isn't an ideal machine to run any 3d program.. as for the 'ribbon' interface, i remember reading news articles at the time office 2007 was…