btw a bit of a sidetrack here, if anyone ever used CAD software, I was quite excited when I worked with NX 3.0 at university. The solids are so nice to modify, added smooth edges and so on is really easy, but the best is probably the boolans paired with associative geometry. like creating a helper plane that is always…
Interesting thread and curious experiment Yuri ;) . Well I personally am not surprised that tits are popular TBH. thomasp - no from my experience if u get likes on twitter that's it you won't get a duplicate on AS since they already seen it. I also find that AS is visited a lot by owners of tumblr blogs because I've…
Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…
Someone here asked for a script to convert UV Elements selection to their respective borders. I didn't find here a solution of this problem. So here's a code. Select any number of vertex/edges/polys and execute the code - you'll get a real border edges of the elements you've chosen the components from.clearListener(); if…
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Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
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//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…