They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
Hi! Thank you so much for such a detailed review. It’s just unbelievably cool. I’ll try to take all of your comments into account and improve. Unfortunately, I don’t have that much time to practice, but I really want to get better. Ideally, I’d love to take part in some real small projects that would, so to speak,…
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Things are off to a great start! One suggestion I might add for future posts is to add multiple angles so it's easier to look at all parts of the model. I have finished the high poly part of the model. I took advice from @BillyJackman and shortened the length of the box I don't know how I didn't see how long it was lol. I…
Sorry for popping in again - I had a closer look at your texture and noticed some things that I think I should point out to you. First of all, you have the same cloth folds in both parts of the pants, as well as the shirt, as if you just copied front side to the back, and in the pants there is just a slight modification at…
I've just started using ddo, so I apologize if the answer is really obvious. I'm using an obj that is made up of a few parts. When I first load it and set up materials, everything is great, and I can select the different groups within the obj. However, when I save and then reopen the project the section of the UI that…
We are a company based in the UK that works with 3ds max and photoshop building virtual stores. We are looking for someone to work part time imaging products at our Oshkosh, WI office. Please contact me via my profile. There is no immediate 3d position open, but if you know max well, this would be a great starting point…
Hello I am working on another big project I will have a hard time finishing. This time it is based off a Varian Wrynn Terran Marine concept by Ishaliart that you can see here: https://www.artstation.com/artwork/gRAx6P Here are some renders of the head sculpt I have as my WIP. Including some images of a progress timeline. I…
Hello, everyone! This week has been all about texturing. I've been working on the main and secondary materials, the details, and the wear and tear on each part.