I can fit 4 people in my car snugly and work in Bellevue. If we make the meet just at 8, traffic should be pretty easy going, plus 3+ in a car gets you in the carpool lane on 520.
Here is a thread about tuts I guess, but everyone their is having problems with the speed. http://www.crydev.net/viewtopic.php?f=291&t=70805 Guess this can help as well: http://www.crydev.net/viewforum.php?f=320 Great news!
They'll just make you pay money to have your character brought back to life then? Well I guess that's no different to most f2p MMOs, if you want to be able to play properly then dish out £20 a week.
Hi guys here is a girl walk cycle I made for a personal demo. I hope to receive critiques regarding its weight shifting and walking rhythm. Rigs by CGspectrum. Sketch link: https://syncsketch.com/sketch/abaf62ca13d3/?offlineMode=1#1441000/1554585/f_0 Thanks
Also one talking head saying "8k" the other "up to 120fps" and some people put that together "up to 8k and 120 fps!". Iam pretty sure 8k was refering to media resolution. No way will they get 8k gaming started.
I'm running a Samsung P2370 23" at 1080p works great for me though it is a TN pannel. For home use though and gaming its awesome. Cost me $320 though but thats what you get for living in Europe :P
Eh? That's weird..I don't think the Nehalems have any built in throttling when tempreatures get too high. I'll have to do some tests with my 920 to see if overclocking actually reduces performance with CPU renderers.
Thanks for the tips guys. very helpful. I am browsing through a few ASUS models. some have NVIDIA GeForce 920MX Grafik, and some Intel HD 520 Grafik. should i only consider the ones with GeForce?
Damn you have some nice concepts :P The second one is great... Reminds me of a Maserati MC12, F40, and the back of some other older Maserati... Awesome. Are you also putting CF all over that one too?
aha, thanks it kinda helped but with same random effect even with 320 angle. I am guessing it has to do with the collisions too on objects. I mean the collision need to be very tight around the object inorder for it to paint properly.