Hey Benjammin, thanks that does help I think going further into blockout will help tell me what I need. My main concern is that I will get into blockout and then just have to go through and redo it since I am starting with a kit that is wall by wall and not some other scale. I just keep going back and forth on which way it…
i made the entire blockout beforehand, I basically added folliage and details on the go so to answer your question, I did make it up as I went. I knew what I wanted the big shapes to look like so hence the blockout. I looked at reference for the details and added it during the entire proces. A combination of planning and…
Hi guys, some progress after this almost 5 months, shame on me but my laptop is a nightmare to work on :s I am kinda done with the blockout, even if I have a lot of pieces to modify and some to add. @lotet Thanks I'll definitly refine and work in a clean way for the hard surface. my zbrush scene is a blockout and the armor…
Pretty much everyone is using it by now. A couple of years back almost no client knew. Now it is practically mandatory on realistic models. Usually instead of blockout > sculpt, the blockout now is done in MD a quick retopo pass inbetween. fixing some things and doing the detailling is the way to go. even besides its…
thanks man! ya i get inspired by all of u modelers and so all i can offer back is animation. Super Happy Cow- This is the first step in animation. U have to have a rough blockout of what u are trying to achieve. In this blockout u should be able to get the foundation of what u want to animate across. the equiv to a rough…
Hi @mikaelsantiago99! Your blockout is looking solid so far. I love the reference by the side, you're getting all those proportions right. I would recommend making the center rolling cloth piece a bit more rested, right now you have it quite firmly sticking upright, whereas an actual piece of cloth would droop down without…
It becomes an issue when it impacts performance. A good workflow is to kitbash your game level using similarly constructed (but visually ugly and unrefined) blockouts, then profile the game to find bottlenecks. Once the blockouts are all ironed out, then you refine the art to make it pretty. To Frick has some nice tips in…
As the others said you want to do a proper retopo before thinking about baking this. First make a general blockout of the low (A) this will bake down fine and will look good from a bit of distance. If you need it to look better from close you can decide to start cutting in the paneling following your high, on the blockout…
The central shape seems skinnier in the concept than in the blockout, maybe reel that in a little bit. The 2 circular shapes on the top right a are looking ever so slighting too large. The circular shape you have next to the 2 back flappies looks like it should be more of an oval. Solid blockout though, and it's an…
Looks good so far. It has a more rustic/thicker feel then the concept, but it's not a bad start. Do you did the complete thing in zbrush or do you did a low-poly blockout in Max/Maya first? Here is my Max blockout I want to use as a base for the work in zbrush (details like the stars are still missing)