http://xbox360.ign.com/articles/113/1134855p1.html Rumor from IGN is that it could be sold, not necessarily shut down. I hope everything for anyone over there works out.
Arms are short, I agree with Bonkahe. Another couple inches. But the major problem is that her hands are on backwards, 180 to 90 degrees past the bending radius of the wrist/forearm action.
I just noticed this but could it be that his legs are uber- long stretched? To me it looks like it was scaled by 1.25 till 1.3 if you compare them with his chest and arms
True. It was using the integrated graphics and the 1.3 processor versus the 1.6. Not sure how much that would have improved performance. [ame] http://www.youtube.com/watch?v=CrOq5ScFLUo[/ame]
Found this machete knocking about in my brothers room (as you do). IThe texture on this was pretty cool so I took some photographs. Model is 180 polys / 370 tris. It has some large maps; 4096/2048.
Just a days work sculpt from the master Jordu Schell. I absolutely love his alien designs and it was really fun to do one. Here's his alien sculpt http://schellstudio.com/gallery/thumbnails.php?album=173
I was researching more about terrain texturing in zBrush and found this kit: http://www.asilefx.net/catalog/product_info.php?products_id=163 Would you guys recommend it? Never bought anything from asilefx before.
Can you please explain how I would do this with the spheres? I brought in a sphere into Painter and set it to full roughness and non-metallic but I couldn't find any of those metrics(30, 187 and 243) in the color selection for base color. Also what is IBL? Thanks so much in advance.
Thanks for the info! By the way, does the new Quixel 1.3 update account for any of this? Also, are you adjusting the gloss curve by hand or is there some kind of math involved?