So I have "understood" my 2 issues here: Issue 1: Normal Map unpacking My math was right, but my image file color space setting is wrong: at some point during my experiment, I have changed the texture file's color space to linear and turned "use alpha" off. Since my normal RG is stored in image's GA channel, half of my…
Ended up going with a different approach that I'm satisfied with for the learning experience. 1. Boolean mesh 2. ZRemesher (Target polygons = 100, KeepGroups) 3. BevelPro output 4. Dynamesh (Resolution 500, Polish).
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
I am going to double check this with our engineers, but as far as I am aware there is no native feature to resize the UI. This is all handled via the OS's DPI scaling. So, if you had the interface scaling in windows set to higher than 100%, it is likely that the Marmoset Toolbag UI would have appeared larger as well. So my…
Going off your description, a lot of times you will want metal in UE3 to have a specular intensity over 1.0, so I would try plugging your spec map and a scalar parameter into a Multiply that plugs into the spec output. Depending on how bright your texture is, try values around 1.5-3.0 And don't put your spec power up to…
Playing on a 5/7 yr old pc, when i had time to game, luckily got into a tribe of one of the pve servers. But before that was on pvp and held my own freaking epic-ally i have to say, did however watch a lot of vids before taking the plunge, I made a two floor box with in a box with spikes surrounding it with a trick way to…
This is good advice. If what you have works together, get another stick of that exact same model and brand of RAM to pair with it (i.e. Speed, CAS latency, voltage, density). I couldn't say for certain which is to blame. What EQ suggests is a good idea. Clean and test your fans individually. Then try to locate the source…