@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…
[ QUOTE ] Why break from tradition? The original XBox's were plaqued by the same thing. [/ QUOTE ] I modded over 100 Xboxs, dealt with them for years, and I wouldn't say they had a stability problem at all, except the Thompson drives that came in the 1.0s and 1.1s. But it's a bummer to see these new ones having problems.…
Hey gang, Here's my latest work in progress!! =D I'm currently trying to fine-tune my topology knowledge with a low-poly base male mesh. Currently the mesh sits at 1000 polygons, 100% quads. I intend to finish the hands/feet and head later this week, and redefine the body a little more. All critiques are welcome!! Thanks,…
Hello fellow polycount people, I have observed you from afar but I am finally taking a leap of faith with my 100 somethings. I accepted Jake Parker's challenge of designing 100 somethings - I chose Hover vehicles. I created them all in my pocket sketchbook with a brush pen. I plan to use this sketchbook mainly to show my…
The way I "fixed" but as said is also a kind of hack is to add a second floor on the balconies that is higher and over the other , this would look odd if some npc or character should go there but its fine if its just to be looked at from distance ... I still would prefer it not to be needed , but this is the best solution…
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
Thanks for that Cyrid - I actually ended up doing exactly that as a fix, after stumbling onto one of your past threads on the same subject :) I couldn't use the repeat button to propogate onto the other toold though as they needed to be scaled down 1000% (i.e 10 repetitions of the scale -100%) so had to do it all manually…
Sculpt for katana is finished, the curvature will be added after remesh: Thanks! I wasn't following concept 100%, but do you think it'll look better if it looked closer? I haven't sculpted a blendshape for the expression yet. 100k, but I haven't optimized it yet. I imagine the final will be somewhere around 60-80K since…
When I was doing freelance before working @ Threewave I'd make/charge anywhere from $100-1000 depending on the prop. A bicycle model used in an action/adventure game, for example, landed me with +$350. It was around 600 triangles, 512x texture space and I only had a couple days to get it and a few other props done. That…
To be honest msn would be perfect! I got asked by a friend to make him a simple animation, but since I have never done animation it's bugging me now. I added a simple path, along which a text moves horizontally from right to left 5m in about 100 frames. The thing is after 100 frames I want the text to disappear so that the…