Thanks @poopipe I'll try increase the rear projection. There are a lot of pieces in this project so I have divided it up into 3 sections/ 3 UV Maps. I am currently trying out autosmoothing and uv breaks on hard edges with *UV Map 2, if the results are good I'll use the same techniques on the other 2 uv maps. Here they are…
something ive found a bit "unwanting" with sine nodes is that if you're putting any color into them, they will become inverted. understanding that a sine wave goes from 1 to -1, you'll see the inverted color at the <0 values, or it will end up remaining black or white longer than it should. a bypass for this is to just add…
Video of where we were in the project at week 1 https://www.youtube.com/watch?v=Yz4N6Wbinn4 Character Programming / Blueprint work needed for this character here in this video https://www.youtube.com/watch?v=DYC_j7TjtGc&t=241s A link to the current status of the project…
I posted this in the other thread, but I would like to make a knew one that is specifically for the topic. I've been thinking of using spherical coordinates to describe my normalized bump maps. I believe you could do this practically by rotating a spherical coordinate system around the Y axis and adjust you angle values to…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever competitive tower defense for PC, to be released in early 2017. It is the standalone successor to Legion TD, the hugely popular Warcraft III mod played by…
HI love the software and just new 2 it. But I am having a small prob and been reading on the posts here and still no solution, So my prob is that when i try to import my models into the marmoset toobag everyting is ok except of the back of 1 of the models (see pic 1) i did import all the objects as 1 obj and even tried it…
Started out as the Splash Damage test, and I decided to expand on it a bit to make it a little scene. Congratulations to those artists out there that landed jobs before xmas in the London area. I remember reading about a polycounter that landed a job at Rocksteady working on the new Batman Arkham Asylum game...totally rad!…
*Update: Public Development Trial now available, Blog Post ; New Product Page and Manual. *Update: Dev Build 3 now available, full changelog: Download Page Amplify Texture 2 is coming and with it a multitude of new features and improvements, we decided to create this thread in order to share all the upcoming developments.…
Hey guys! So my problem is that there are incremental keys for "Draw Size" in ZBrush but not for "Focal Shift" and "Z Intensity". I was hoping someone could help me out and baby me by scripting increments for these sliders. I've searched around on the internet finding 2 sources both of which didn't work for me (for…
Yep 3dsmax. After Step 3 if it loops fine don't worry about the contrast correction (step 4). It only works for B/W materials anyway. Which you could do your lava in B/W and add a solid color overlay later I guess... To loop the phase: - Turn on Auto Key - Move the time slider to 30 - Set the phase to 1 for material 1 -…