It's going to look bad as a bipedal creature, no matter which way you try and do it. I mean, the defining anatomy of a gorilla (for me, anyways) is the large upper body and arms and smaller backside (like a reverse bear). Does it absolutely have to be bipedal? I could imagine a gorilla centaur running through a jungle on…
2048x2048 or 2048x1024 is most definately NOT nuts for a first person weapon in a shooter, those are pretty much standard resolutions in games these days. If its a FPV weapon, in most games it isn't simply a gun or just another proper, it IS THE character in the game, its how you interactive with the world, and its the…
I liked it in parts (nice art), but the idea of fight night controls to do bording tricks is a bit bizzare. I hope EA don't make all their games control this way. If you have to use thumbstick to flip up footballs and tackle in the next Fifa release I'm definately jumping to pro evo. I still prefer tony hawks because of…
@DonEngland I do a nice poly paint pass before baking down usually. Sometimes it's much easier to visualize what you are painting in 3d. Once it's flat I will add more to the texture with hue and saturation passes and so forth. Need to figure out my workflow for PBR though. As far as the edges needing love I just meant…
Hey dude, Do you have any reference images? While its true that scratches could possibly occur anywhere, I agree with Shiniku that they seem off. They appear too uniform and all over the place. Also, the way you are defining them with your material makes the knife look more like its made of rubber than metal. Here is a…
The modeling is nice! But i'm not sure about the way her right arm is lifted. I believe the shoulder would raise more than this. Right now it feels like it's on the same level as the left one and that you just rotated the shoulder bone without influencing the clavicle. The arm by itself can't rotate more than 90degrees.…
I'm just at the beginning of research and not defined on a subject yet. Our assignment is less information, more persuasive as to create an ad campaign to stop people from pirating games. I've heard different sides, one saying it's not a problem and one saying it's a huge problem, but you raise valid points. Nothing is set…
I see Green corn. The scale pattern needs to feel more random, and overlapping. Its too neatly organized in horizontal and vertical rows which makes it appear unnatural imo. This guy would definately benifit from more white chest piece stuff intergrated into more parts of his body. He kinda looks like the lizard who forgot…
Hey man nice to see you finally posting some stuff! The character is looking great so far. The only thing I can say so far about the normals is that you might want to define the muscles in the neck a little more. You should put up a few wireframe shots and that cool concept sheet you did so people get a better idea of what…
I think you are getting that weird darkness from the five sided poly you have near the nostrils. Not to mention you seem to have a lot of unnecessary triangles near the nose and lip in general. Cleaning those up may fix the shadowy areas. Also the bridge of the nose is weird because it disappears near the non existent…