Welcome! Watching video tutorials(Eat3d, Gnomon etc.) seems to be the best way to learn stuff these days. They helped me a lot. There are lots of free videos too. I'd start with Eat3d's Unreal Engine 3 videos. If they are too expensive for you right now, try youtube. There are lots of stuff there too. You can download the…
Looking at your portfolio, I get this sense of "wanting more" from your work. At inital read, it looks like half-finished illustrations mostly. Your strongest piece to me is the ink looking one at the bottom because the mood and evocativeness comes through the strongest. I want more pieces proving you're doing visual…
Currently, I'm in my final year of my game development program (which only had a single 3D animation course). Since the program isn't art specific, I learn most off of books and videos I find online (and of course, from this awesome community). Lately, I've been blowing of some assignments so I can get animation practice…
I'll be using photoshop and Maya 2015 (student versions I believe) as my tools and I'll also provide links to references I use. I started out doing some early concepts of the proportions and used these two links as references for the body:…
This is something you should ask your instructor, it could be that he wants you to stay away from tri's for a specific task without fully explaining why. As others have mentioned there really is no "Vs". And if triangles were the devil, I'd of been fired a long ass time ago for bad practices. As a student I think it's easy…
Depends if the manufacturer's legal department is having a quiet day. 99% of them are at risk of being wiped by manufacturers if they wanted. The tiny percent of them that actually get actual authorization are usually pretty good though, but prices are all over the place. Interestingly, free stuff isn't completely off the…
OK, so I have tidied up and the files for this guy and made him available at the link below. When I was looking over the files I couldn't seem to find any Gloss maps, I was sure I made them but I can't remember :p Also the files were made back when I was in Uni so they were made using student licences for 3dsMax. This…
tony, are you using existing reference while painting this? Besides just trying to photocopy the texturing done by existing WoW weapons, specifically this3Dmotive tutorial weapon, as a polishing process tip: What you can do to push the overall quality of the texture is to apply in subtle, offcolor hues (like greens where…
I've got some feedback from some friends so I went back and did a couple of tweaks to the textures and revisited the lighting. Also, I made a couple of breakdowns to explain the low poly hair process as well as how I made the tattoo texture. I should also mention once more that I took a class on hair with Adam Skutt and…
Hey Nicko, I think it's good that you're doing multiple iterations, but I think you should do much more before you try and pick a final piece. Some teachers will make students draw a subject hundreds of times in thumbnail form before he'll accept a final selection of preliminary designs. I think to step forward you need to…