One thing I find very helpful is to have someone who you can go to with any questions. I honestly hate asking for help. It makes me feel dependent and weak, even though I know that's nonsense, because you're just sharing and exchanging knowledge! It's also really important to finish what you start. Don't be like me until…
Spelling? Yes it is irritating. But hell to know you spelled it wrong and take the time to spell it out that it may be wrong, shakes head. I am guilty as charged in many instances of shortening a word, like attn. or other abbreviations/deviations. I also am completely stupid in some instances and plead ignorance to…
Do you have reference that you are using? Posting that would help immensely in giving more concise critiques. I think this is a good start and you'll have a strong piece with some more texture work. That being said, here's a couple of quick things you could do: - Localized damage on kick plate, door frame, on door handle…
Hmm, this is alright. The colouring is way too saturated, the face looks entirely airbrushed with no refinement what-so-ever, and the renders against a black background are making me want to ram my arm through my monitor and whack yah one up side the head :P Now for a real critique. The skin: There's no evidence of war,…
[ QUOTE ] Why can't people just open their eyes and figure out that being white is a good thing!!! [/ QUOTE ] Not exactly. Melanocytes within the epidermis act as a natural sunscreen protecting us from harmful UV rays. They produce a pigment that protects the inner layers of tissue from damaging and developing into…
Again, all your textures are really tiley, try to reduce that appearance of reoccurring tiles as much as possible. Right now, all transitions are one tiling material into another tiling material. Add a lot more trim on everything to transition it all together. For example, water damage seeping up the sides of the building…
http://img45.exs.cx/img45/7590/pilotsl0oi.jpg killingpeople, perhaps... muahahahaha /scheming Ruz, thanks mate. FatAssasin, thanks for the encouragement Daz I've considered getting rid of the mask - it does look ok without it but I like how it breaks up the 3/4 profile, I guess I will make my mind up nearer completion.…
A few quick points at a glance: Color match the grass alpha and the ground grass, and gradient to black the alpha at the base to give it a smooth transition into the ground. This will help blend the grass into the scene instead of it sticking out everywhere like an afterthought. Also, don't know anything about your engine,…
Looks good, uhm probably going to sound gross a bit but its what kids/teens did. So maybe some sort of grunge details(dirt/black/brown in the arrow indents) around the D pad (you know used) some scratches from being dropped and sometimes my cousin would have a sticker on it from a popular game or even maybe a drawing or…
Yes, multiple objects can exist in the same scene and will export with one another. The reason you would create a highpoly is to transfer high resolution details to the low resolution geometry (your lowpoly) via "render to texture" AKA baking. This is done through normal maps, ambient Occlusion, Cavity/convexity, World…