Hey Peter, I have just read it a bit earlier today. I may not be working in the industry yet but I found myself in perfect agreement with your article as I held quite similar views for a little while. I really liked the bit about giving companies some sort of personal identity and I've been a huge fan of the idea ever…
Are you saying that what he did was a silly little incident? Because from where I'm sitting he made a really bad choice. That choice changes the way I look at him. I'm sorry for your losses, I can only imagine how much damage that would cause. Which is what keeps me from making those types of mistakes. I look at drinking…
I'd say stick with pre-rendered sprites unless you have a compelling reason to switch. Given the limitations of 3D, especially on mobile platforms, the sprites can look better than polygons. So, what are some reasons for 3d, then? * Arbitrary rotation of the screen - rotating at fixed angles (as defined by the number of…
@Joci Kösz! (Thanks!) Do you have any more of those pics? I haven't got those in my reference folder, and I thought by now I'd collected every picture on the internet of this thing :D I've also been trying to hunt down where I can buy the Hungarian TV show 'Attraktor' season 1 online, as ep. 3 features this vehicle, but I…
I can't say much about blender because I haven't actually used it, just heard people talking about it. Maybe its gotten better since I first got into the industry 7 years ago? But 3ds max has been a industry standard for many years now, and its not easy to switch everyone from one program to another especially when people…
Looking good! There are a some discrepancies compared to the reference but with some fine tuning you should make quick work of them. * The color of your plastic casing is off. Yours is more cyan while the reference is more teal. * The front plate has a little bit too much roughness contrast between the material and the…
So unfortunately my free time at the studio has come to an end so my only time to work on my personal work is restricted back to my after work hours and lunch periods (as it should be any way). Here is what I've been working on for the last week or so... I haven't really touched Substance Designer 5 at all to be honest so…
Ive taught 3DCG for about 8 years part time to students between the ages of 17 to 21. I really dont think any of the software mentioned in this thread would be problematic for someone starting out. I tried Modo for a while and was very impressed with it, these days it even has animation tools which is really something…
Hey Utility, your scene is coming along well! Couple comments from me. I could be wrong, but I think you're getting seems in between your wall meshes because they don't have a 2nd UV channel. the 2nd uv channel is usually reserved for lightmaps. You can either create a 2nd channel in max/maya.. or i think UDK can generate…
Best advice i can give you is this People want art shoved in their face, they don't really want to read where it came from first. Its fine to have that info available, at the bottom or something, but don't try to make them read it first by having it at the top. Some personal feelings about your porfolio - Your lighting…