OK...actually i went ahead and gave it a try. everything works just like you said...except, i get lost where you mentioned the "controls in the modify panel. everything works fine...however the shape(rivot) still retains its local rotation ie: the cylinders are still staight up and down.
So sometime ago, I made a pretty crappy bird-like mask for antimage which really didn't suit him at all, since Skywrath Mage has been out I decided to modify it a little bit as I feel it could fit him quite well. Does anyone have any C&C for this?
Sorry, I didn't read your reply properly kawe you're basically saying the same thing. I think the tool to make the normals all face the way is under Normals>Conform. n88tr, if you find it is backfacing polys give that a go, along with edit>delete all by type>history, and modify>freeze transforms
It's only one texture set and 2 planes variations, I'm baking some more variations now. Are my alphas too thin? I'm not sure how I'm meant to be going when it comes to applying the planes either Should I be automatically doing it with a hair modifier and making adjustments later? Or should majority of it be manual?
Thanks for the quick answers :) But I'm still confused. I attached a screenshot from the windrunner's FBX-file which I downloaded from valve. As you can see in the attached image, the cape consists of single sided geometry (Cinema 4D displays backfaces in a blueish tint and I didn't modify the geometry!) Thanks, polydon
Here is an update No really big changes but I modified the chest muscles and the croch area. Dekard: the men in the references are not naked, if they were women... but not men I'm going to model whole body to practice modeling and muscles definition, then I'll change the model adding accessories and all the other stuff to…
Oooh..... other XSI users, thought i was alone here. :D Select your mesh and add a projection. Then select your mesh goto the Render tab > Modify > Projection > Swim. You can now edit your model while keeping the uv's. NOTE: you need to keep your texture projections for this to work.
I think I'd also prefer to do something similar to this month. I think these ability modifiers have a higher technical bar, especially if not all of the items are released in the workshop files. I still haven't gotten myself set up with importing items into the test client, so I'd appreciate anything easier to work with :P
Just started using cryengine for a portfolio project (mainly to experiment with the landscape and foliage) though is there any way for it to remember my terrain brush settings? As soon as I go to play it reverts to the default and also kicks me out of the modify tab. Just a minor issue but maybe you guys know a setting I…
Hey guys, I've modified the design, having difficulty thinking of a way of attaching the arm to the center of wheel. I like the wheel facing he new way though, you get to see more of it. I moved the springs to a more vertical position. It's getting a bit crowded on the other side for a two pronged swing arm maybe?