Hey man! Cool WIP! Just in respone to what you said you want to change. Yeah squating him Y trans a little and lengthening his gait is gonna help a lot. Amping up the Y trans wont really add weight, you definately want to amp it up but contrast in your spacing as he translates down is whats going to give him that weight.…
Palms facing forward is a diagram and anatomical reference thing, but you want to sculpt in the relaxed palms-down pose, as JadeEyePanda said. It's better for the rig and the animators to work with, beyond just being a set standard. This thing is essentially a diagram of planar forms. That's why I linked it earlier.…
We finally got round to mastering and uploading 10 royalty free songs to the game-sounds.com website, ranging from 8bit and playful music to action and epic orchestral scores. And what better way to celebrate this than a special offer? For a limited time only we offer 3 royalty free music tracks for the price of 2! This…
I wanted to love modo some time ago. I still want. There`s just so many quirks and things that are taken for granted in max/maya that dont work in modo... - There`s no proper symmetry tools (possibly fixed in 901, but maya 2015+ has great sym too) - There`s no usable vertex normal edit tools. - Modo relax brush in topo…
I cant remember if i've brought this up but have the problems with metalness been reported yet? for example, if you have a dark surface like paint, and you want to add a thin scratch to this which breaks the paint and shows the metal underneath, you get a white outline around the scratch. I can set up an example tomorrow…
im using max. Basically we just have a rig that is too small, and I want to scale it up from 20cm long to an average arm length (which is about 70-80cm I would think). the size doesnt have to be exact, the whole rig just needs to be scaled linearly. also we do have some animations already made, so preserving those would be…
Yes, you want people to start right at the portfolio. I like the layout/design of the site, other than that. In your links, portfolio should probably be on top too. However, the actual portfolio is lacking quite a bit. Like Jeremy said, you cant really build trees in a generator and claim them as work. I don't understand…
Because you knwo damn well that I don't want YOU commenting on anything... FOR A REASON. Don't start on here as well. I've took on board everythign everybody else has said, but you take things to a whole different level. I don't want, or need, your feedback. EVER. So just don't give it. The number of times you have given…
Whoa, it's been a while, so I don't think I can even dig that information up. The render settings I mean. It's Viewport 2.0. The project was rendered using Maya 2014, the first version where VP2.0 first had DirectX11 support. Since you can't batch render using VP2.0, I remember using the standard rendering options. I…
ok so i've decided to do a masters degree at uni..... good idea or not i dont know yet, but it should give me the time i never had over the last two years to really push and make some hopefully outstanding portfolio pieces. portfolio as of right now is still a wip and then theres getting new shots of everything etc etc to…