Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
I don't have any prior experience with the Volume Select modifier, and the Autodesk support page doesn't make it obvious how it would be useful in this situation. Could you give me a quick rundown of how it could be applied to this case? The printer I have does offer support structures (including "rafts"), but I want to…
i played ur game more than any other web games ! pretty awesome game ! here is my inputs and answers: Q1: yes, but is a hard to fire in those fortress ! in my opinion u could define a marker for grenade launcher, something like grenade luchers marker in gears of war ! Q2: i guess how it works, tesla grenade is a magnatinc…
Interesting Xoliul. Working in London has also made me want to live out in the countryside and I've also considered Sweden. Really interested to see how it works out for you. My rough calculations say living in London you need to add around £6k a year ($9,500) for it to balance out to the rest of the country. So I would…
I love this overall. I think stylistically it's a bit different than the concept art but you said you were doing your own take on it. The one difference that stands out to me that you didn't specifically call out is her hips/butt look much skinnier in your model than in the concept art. I saw that you responded to feedback…
Thank you :) What polycount should I aim for if I wanted to import a mesh like this into a game engine? Should I get thinks like the red part of the knot and the Detail in the blade completely in textures? And how can I lower the polycount of the golden part oft the handle (sry dont know the word AS english is not my…
Try this: With your sculpt to lowest level, create DispMap in displacement tab in your tool palette. When the texture gets added to the alpha, choose the material you want to get to texture and in your alpha panel choose "crop and fill" - it should use your displacement map to give shading to the material that is now…
Here's a neat trick. The problem you are seeing here is that there is a lot of repetitive variation and contrast in the VALUE of your bricks. This technique will help you remove that value variation, but retain the hue variation. In Photoshop, go to Image -> Mode -> Lab Color In your channels, notice that you now have a…
So, now that PS Home is finally out (in beta at least), have any of you tried it? What do you think about it? Personally, I hate it. Maybe that's too strong. I STRONGLY dislike it. The Good: Its finally out. Its a new way to meet other PS3 gamers. Umm,.... The Bad: I think that this may well be Sony's biggest f-up with the…
Hey there! I’m Enis, a freelance 3D sculptor. I’ve been working in the industry since 2020, helping creators and studios bring their digital concepts to life. My experience covers a broad range of genres, from historically accurate World War figures to stylized anime collectibles. While I enjoy the variety, I specialize in…