This post totally slipped under my radar. Apologies. Anyway these are the control curves with profiles assigned, so in a way, yes you can use lines (poly curves) and convert them to haircards. Edge loops can be converted to Blender-native poly curves and back without data loss. So you can poly model shapes with edge loops…
I didn't check you files, but based on your posted image here this resample it can be done with Normalize_Spline2 modifier inside of max. check this https://help.autodesk.com/view/MAXDEV/2021/ENU/?guid=GUID-A7FFB211-0FE2-4C43-BA32-E5B38F8B0C61
Update I modified his body proportions a bit and changed the horns. Right now it's very symmetrical but I am exploring how asymmetrical I want him to be such as one broken horn, a bigger arm to indicated a dominant side, scars, etc.
I tried in Designer, found no ways to modify gizmo the way it would scale around certain choosen point like it does with rotation mode. Would be appreciative for a few suggestions how to do so As of projection mode in Painter I doubt it's possible at all there
Which engine would add a vert to the center of the N-gon like that? That seems like a really bad idea, modifying meshes as they are imported. I imagine most would turn the n-gon into a fan, which would result in the same 4 triangles.
Can you post a screenshot of your model? To reset the normals of your mesh it should be easy, just select the edit normals modifier, press 1 on your keyboard (assuming you're not using a different hotkey for selecting the normals) and click the reset button.
They are probably using CineBox, which is a modified version of CryEngine, with couple additional things implemented which you will not find in standard Steam version of CryEngine. Different GI, hairs etc. And on top of it it does have some more movie like production features.
So it ends yesterday? xD Oooooook... I'm not doing the head piece. I'll have to modify the design because Mirana doesn't have the bones to support it. I should have really checked her bones before I started drawing stuff :/
Hi, i think the original grip looks better, you modified the grip a bit.Some of the floaters and extrusions are 90 degrees and non tapered so you'll have to taper them a tiny bit to bake nice. Have fun with the guns and texture them :)
Wow you used a 2048x2048 for a low poly model...don't you think it's a waste of space? I think you can use a 1024x1024 with no problems in resolution in this case. Are you going to model a face for learn face rigging or you will modify this one?