Looking super awesome!!! :D ! I'd love for the red guy's hand to come up in fear as the other guy is about to land the killing blow - A last minute attempt at a defence. I like the movement of the knife out of the guy's head, and the effort to try and get it out, but i think it looks a little cartoony to have it come up…
Can't see the image. I get a 403 forbidden error. The tri geom... make a quad, create an edge from one corner to the other, copy+rotate one of the triangles using that edge as the axis, done. Make sense?
Thanks for the comments:poly121: I ran into a rather annoying problem with my Sniper model: sooo, when I first started the model I moved it on the +x axis and after working on it like that for a while (saving, closing Maya etc.) the movement translations say the the position it's at is 0,0,0 but it isn't at the center of…
This isn't too great for hard surface stuff but using this in Maya with the lscm mode is great for organic shapes. http://www.pullin-shapes.co.uk/page8.htm You can cut your texture borders in Maya and just use lscm or uhr the live unwrap. Aside from that if you use the Maya unfold tool, just use it on one axis at a time,…
I've finally got the blueprint set up and the path placed using a spline. I'm happy with the mesh but now need to focus on marrying it into the scenery. I need to look into ways to add variation within the blueprint because right now it is WAY too uniform. I've also noticed that I cannot rotate a spline point along the…
BlvdNights, you're right! I have made the metal texture smoother now, thanks! Axios, yes I tried editing the vertex normals. First I tried to find the normal thief plugin, but didn't find it anywhere to Maya. Instead I created a balloonlike geometry shaped like the canopy of the tree and transferred the vertex normals from…
This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
update of the high poly. still tweaking things a bit. going to add some things in nDo like the vents on the front. not sure how to attach the axel(?) for the middle joint bit to move the legs, as well as the light in the front needs to attach in some way. suggestions would be great!
Yeah I guess Ill have to take another stab at the wind, its not really a type of shader math Im good at. I used a simple setup right now that displaces the verts in 2 axis with vertex colors as weight. I preferred that over the default one that comes with UE4 since that make everything look like seaweed so I figured even…
That power supply is crazy overkill. You can save $50 and get a better PSU with http://pcpartpicker.com/part/corsair-power-supply-ax760 or just get the best deal you can find on a 700+ watt gold rated PSU with good reviews.