overpaint, trying different rock styles for airborn. This is just a ground piece of a ground-middle-top modular set, therefore there is no vegetation ontop...
A quick composition to see how the assets work with each other. I would still change a lot in the vegetation. More attempts after I refine the blockout of one of the compositions in the first post. Probably 1st or 5th
I was wondering if there is a way to see individual vertex color channels. I am using Maya for some vegetation creation and would like to visualize each of the rbga channels.