A few more runs of Moore's Law and we might be able to get 4-8 passes going in realtime. A transition away from, and all the problems of, a scanline rasterizer and towards a system with full-scene realtime reflections and raytrace lighting with better control. It doesn't appear to use any form of caching/reuse of fragments…
For non realtime rendering: Render times are pretty much completely dependent on your render settings, not triangle count. Just dont use fancy lighting stuff and it should be fine. In a real work environment you would probably have hundreds of depth map shadow lights and/or other cheap to render lights, no radiosity or…
The turn-based world map side to Total War and (to a much lesser extent) DoW2 or whatever is reminiscent of the Civilization series; it is turn-based strategy. Like the board game, Risk. It sounds like you are more a fan of realtime basebuilding and unit control? If you ask me, that is classic RTS, present in any Warcraft…
What do u mean by needing steam to be connected?That means one would have to be connected to the internet to use SFM?or Steam is just a program u have leave runing on ur pc while using SFM for it to work and being connected to the internet isn't necessary?I would prefer an offline program. I know MB isn't a working game…
Hi. Yes. I found that too long triangles are creating artifact so I'll not make them as long as I can. As for smoothing group, in my opinion, choosing SG for single or multiple doesn't seem to matter when it rendered by realtime like Toolbag does. But when it comes to non realtime method like static light in UE4, I see…
i distinctly remember playing one of those in 1998 more srsly gaussian splatting and nerfs are actually a pretty interesting model for representing complex volumetrics like fur and foliage they absolutely don't hold up for solids - zoom in on the demos posted to see evidence - and my understanding at this point is that…
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
I am not sure there are any freely available. I wish there were some nice PBR viewport shaders for max. Meanwhile, wouldn't the built-in mental ray and it's custom shaders suffice if you are just looking for some portfolio renders? I know it's not real-time, but the Realtime and Offline rendering worlds have been…
Pretty much its going to be used for everything from realtime animation/viewing and realtime interaction (via interactive surgery or even haptics based interaction), to traditional video style animations and renders, even single frame beauty still images. Its going to have to be a base for a zbrush sculpt, its going to…
when he said the realtime thing I assumed he meant the lighting principles and theorys, not necessarily the tech? Because obviously caustics, for one, are a fail. Also, whilst there are G.I realtime solutions (I think!), I'd in the future (if you want to go realtime) start working on manually placing and colouring up fake…