Since this thread seems to be fairly informative I thought I could ask something right here instead of starting a new thread. Sorry for the long read, but it's part of the fun so it seems (hi Prof!) I have been looking into quite a few different modelling programs recently - trying to find a possible simple alternative to…
I like games I can sit down and enjoy without worrying about the technology behind it. Seriously, do many of you guys *actually* enjoy games anymore. Or do you just sit around bitching about what is wrong with the current crop? I enjoy games for the content, not because the developer has spent 4years getting thier boxes to…
Ohh i didn't looked too deep into the nodes.. after seeing the missing coordinates.. and additionally to what @Michael Knubben said.. using a value and/or a vector and then mix using any color modification node (linear ligth, color ramp) might be a not so clever idea.. better use any Math node or Converter -> Float…
Hey all! I guess this is really late a start for this contest, but I just found out this week, so... Yay. I'm drawing a Zoe fanart, cos she looks fun. TBH I've been torn between two concepts for Sona fanart, one with Silent Night skin that has gorgeous red and the other with DJ Sona skin with cool futuristic lighting --…
blimey this is a blast from the past :) it's basicly an npr shader with a specular with a fresnal falloff (ie at acute angles gives a "specular edge") the npr part is the standard lighting equation used as a look up into texture that gives us the output lighting. a linear texture would give us an unchanged result but we…
I cannot say I am an expert at this thing but I will try my best to provide suggestion! These may be super long, and may sound tedious but it is mainly fiddling with dopesheet, graph editor and particle editor, so please don't feel stressed and have fun! You may consider this as a checklist and general rule to follow also.…