[ QUOTE ] An artist working in Austin isn't going to make as much an an artist living in Los Angeles, but when factoring in the cost of living in both areas, their wages are comparable. As far as I know, videogame artists in [/ QUOTE ] Awesome then! Cant wait to see our Chinese compatriots. I mean even your example one can…
Great Question. Depends on the engine used. For unreal 4, for a day an night cycle, you'd be unable to use lightmass to cast shadows in your game. Youd possibly still bake the ambient though. For a day and night cycle in Unreal 4 you'd need to use the in built in dynamic lighting tools. I think the latest Distance Field GI…
I can't do any more cake in one day, i think i made a mistake starting the day with a skanky cake... Happy B-day Toomas, Heres to you! and may your first cat be a masculine cat!
Hi everyone! I'm a freelance 2D Spine animator, open to all types of projects. I specialize in character animation but I'm also comfortable with VFX, UI animations, and general game animation work. Some of the recent games I worked on: Wardrum : https://store.steampowered.com/app/2680670/Wardrum/ Scramble Star Crossing…
Yeah the graphics are really nice for an RTS. I've noticed that if you redo a mission... it changes the time of day. As far as gameplay goes it is pretty well done. It is all about the cover. Like they say in Gears of War, "Take cover or die."
RECRUITMENT: Concept Artist / 3D Artist / Texture Artist / Programmer A 3D remake of the acclaimed retro adventure game 5daysrecruitment@gmail.com Story Genre (style): Supernatural Thriller Game Genre: First Person Adventure Game Engine: Source (HL2/Dark Messiah/Portal) from Valve Log Line / Scenario: A solitary cat…
PolyHertz: You can always do what I did. Spend 5 bucks at gamestop on the pre-order to get a beta key. And if your really cheap, you can even get your money back the next day, and still have access to the beta. ;)
It's been a while since I've posted anything! I did some freelance work for Glu on their Black Gate: Inferno mobile MMO game: I did the designs, except where indicated, as well as the modeling and texturing (I couldn't change the base body models of the player characters though). Each took ~2 days (3 for revisions), ~600…
. Agree, I've never scanned anything but it seems like a fun learning project. Here are my 1st thoughts about what to do with the complications of this particular object, it doesn't look too "expensive", so I'd say get another one and "shave it till you get to a decent amount of fuzz" of if its possible zero fuzz. Then…
Hi there, I'm starting this thread for a very specific purpose. Getting Better. And by that, I mean REALLY.GETTING BETTER. I want to be able to create some good 3D characters, and for the most part until now, i'd hide my skill as I use to work with a body that ad all the basics informations. Ho I was wrong... I was soooo…