What I dislike about continuing a flow direction for too long is the difference in density, around the eye there's dozens of edges defining the shape but the farther away you go the fewer edges are available for defining the shape, forcing either a density too high at the eye or too low further away. That's why I often…
I don't think counts as locked cameras. What are you lenses? Are you using an 80mm or a 30mm? Why? What are you focal points? What is the foreground/midground/background of every shot? If you going to just replicate the trailer shot by shot that's ok but then pick the shots and learn from them. There is a lot of very…
They still need work, but I can tell your working on your edges, at least on your characters. its especially obvious in this piece though, that your background tends to just be a blurry mess. its better to have defined silhouettes that at least read like something then detail and brushwork that doesn't really ad up to…
Thanks guys! t4pan: I "think" I might just maybe get what you're saying. I'll work on it. I'll also give him sandals for you and define the pads better. ged: I'll try to make the cloth over his nose better defined. I was thinking their material was leather-ish, but I'll try and get some harder folds in there. I don't want…
@Spoon I am excited to try defining areas with trim dynamic after work and thank you for the book recommendation! @kanga I will try pinch brush tonight. I did some exercises last night where I stayed in dynamesh to define muscle shapes and was surprised to see how nicely that worked out after I built them up for a bit. I'd…
right hopefully this helps, I made alot of adjustments to the anatomy, emphasised his ribcage, removed extra shapes in silhouette around pecs and shoulders, defined shouldermuscle and made sure the bottom of the pecs looked look like ithey run under the shoulder not completely into the shoulder, defined abs and other…
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
I like it! I think your texture could benefit from a lot more, extreme whites to contrast the skin and faded paint. Currently it looks a bit...odd. I know what you were trying to achieve, the paint just isn't defined enough. Work on defining the paint and throw in some more whiter-whites :P It also looks like...going by…
It might take a couple of months of person-work JUST TO ASK THIS QUESTION CORRECTLY. Someone would need to prototype out the level, using proxy models etc, in order to determine the scope of assets required etc. Also, you should pick a specific reference game (or two) to help define what you means by 'modern game…
I started by building a basic body shape out of a cylinder. The body was then constructed into a more workable shape with the base of the neck added. The arms were constructed out of a seperate cyclinder and then further defined to the muscle shape of the limb. The leg segments were also made before the attaching of any…