Ok first of all I'm not much of a techie person so I need some advice on buying a decent graphic/gaming video card, prolly one that has DX11. My specs> AMD AThlon(tm)64X2 dual Core Processor 5000+ 2.6 GHZ 2GB RAM The motherboard is A780 GM-A with built in ATI RAdeon HD3200 Graphics card. -The ECS A780GM-A motherboard is…
There is nothing behind that, it is just a flat plane and the glass itself has the parallax effect for faking the interior. I use a normal map to give it some surface distortion and using a grey scale texture for surface scratches I adjusted roughness value between 0.01 min to a 1.1 max. I checked it with ray tracing, and…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
Holly Cow ! Thanks Cyrid for this (already old) answer to justifun problem. You can't imagine the time I spent sliding my mouse to scale too big objects because I didn't know about that. Thanks ! :)
I have two hands and two feet. I like to feel them under the sheet, except for my stinky feet. Now moooo for the mother cow or feel my turkey dance of wine glasses. Akachooo mucooo!
Hollywood resident here. I'm actually closer to Super Happy Cow now that I've moved out of North Hollywood (I'm closer to my school, Gnomon, now). We should definitely have a SoCal Polycount meetup.
cool gauss, i emailed you a while back, but i dont know if you got it. if you want to see how our concrete cows here in milton keynes look, drop me a line: mentalmanofthefuture@gmail.com
Hi, I am working on a Bounty Hunter set for Dota 2 game. I have come up with a theme and have modeled a few items. But I am unable to come up with a color theme and designs for it. The theme of the item set is pawn [as in a chess game]. Cowl for the hero. Cowl with the hero model. Main weapon. Offhand weapon. Shield/Back.…
I’m trying to write a script to override the material on a Redshift proxy. I can’t access the proxy material from the proxy rollout. I’m stuck at this point — any help would be appreciated. attach script here: macroScript RS_Proxy_Overdrive category:"Hihead" toolTip:"RS_Proxy_Overdrive" ButtonText:"RS_Proxy_Overdrive"
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I dunno, Sukotto, i think that it's a fantasy-style animal, much like many fantasy animals like Minotaurs for example, you're mixing human and cow characteristics. I don't see why this couldn't be much the same in that regard.