He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
Hope it a good one Sal (and others I missed) My b-day was this this week too. (I refuse to pub my b-date -too old) What's with all the p-counters mum and dads knockn boots March-ish? (creeeepy, I know)
Try this Nick. meditMaterials[curMet].g_DiffuseTex = openBitmap "Insert Path to test" That should load a texture to that sampler. Guessing this is a scripted material plugin? Hard to debug from here but not sure if you know but you can do for example b = medit.GetCurMtl() show b
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
Hey everyone! Just wanted to share a quick update on this project. I was recently invited by the 80 Level team for an interview and a deep-dive technical breakdown of this environment. Since it turned out to be a massive 19-page piece, I won't cross-post the entire text here, but I really wanted to share the link with the…
I don't think you can go wrong with "B" or "C". B will have a unique and interesting silhouette because of the shoulder pads and that spinal mohawk that sticks out from his cranium. And for C, I like how tightly-knit all the elements in his bust are. C could probably also benefit from the shoulder pads in B.
Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio! https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to…
thank u guys for all your feedbacks, i went for the B version making some tweaks on it, so now the legs are slightly shorter, let's say half way between A and B, so that it doesn't look too tall...soo i'll post some rework of the armor ;)
b-b-but, everyone knows : the grittier the quality, the better it is. And as long as it does a reasonable still-frame or slo-mo, everyone's happy. Personally, i think everyone should go back to mid 80s VCRs and just set the manual tracking up properly kids today, pah
I'm going to call this done for now. Going to move onto some a new character, still want to do a actual dance animation but it will have to be side project while I look at adding more to my portfolio to look for new work since I resigned a couple of weeks ago because the company stopped paying me. Your browser does not…