how do you find being a games artist has affected your waistline? Since I started doing games art back in about 1995/6 I have put on about 6 stones and i feel that this is because I spent so much time sitting down. I really never had a problem with my weight before that. But anyway I have lost early 4 stones in the last 3…
You can shift the stone materials to a more neutral gray to reduce the brown tone a bit. Adding the greenery along the roof will also help add some color variety. I'd expect the rails and bannister to be black wrought iron, although that might be a bit too much contrast for the scene.
Hi! If you want cracks in your stone I would make them deeper and run from one side to the other like in the picture below: I would also try to play with color variation, like more brown-ish tones and lower the spec/glossiness. Hope that helps!
Looks good but his flesh/skin looks unnatural and stone like with the dark shadows, can you get some subsurface scattering or luminance in the shaders of the renderer maybe ? That could improve things a lot, the textures look good. Coloring the AO with a red-ish tone could also help.
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Hey guys! I'm building an environment based off a scene from one of my favorite books, First King of Shannara by Terry Brooks. Basically, the characters are searching for a powerful relic called the Black Elfstone in an ancient fortress called the Chew Magna, hidden in a mountainous region. (Currently I am focusing on the…
Alright, got the painting and masks done but the spec is WAY too high on the stone. Firt particle mesh too. Only have about 12-14verts, might need a few more, this shot doesn't show well. game res has a little blurring on the handle and some stretching on the low. Could have fixed the stretch by not having the extra loop…
Unrelated to the baking problem, but personally I would suggest making all of the stones a seperate subtool. You can then alt-click on them to select, and you'll only affect that stone with your brushes. It saves you from having to mask things out all the time, and you can then rotate/scale the stones seperately…
From your first example i would say, less contrast, in metal the base texture is really really low contrast, just very vry subtile differences that crates a barely visable texture. You dont want it to look like stone. And i would tone the scratches waaay down.
I'm having loads of fun with this game! I entered 2 peoples game and stole their data. They were running around like headless chickens while i casually hid behind something small and occasionally hacked something to distract them from running into me one time I had to watch someone to gather some intel on him, he popped…