nice idea, you could spend a few less polys making the lighthouse rounded and instead make the island look more jagged and rocky like the concept? Then you could do some research about how rock would look when pulled out the ground as what you have as a rock texture now is more like paving slabs and Im not sure why the…
About unwrapping rocks, i've tried using zbrush, and while i can split up things in seperate polygroups to create islands, i haven't found a good way to make my selections as controlled as i can in 3dsmax. If i don't use any polygroups, i'll just get one big island which often wastes a ton of uv space and thus leads to…
Joeriv they just looks weird. Like no rocks, but something with rock texture. But on the enviro, they looks ok. (sorry for english). Maybe if you want, try something like this: http://1.bp.blogspot.com/-2M9tpayM5oc/UJ8GWaehENI/AAAAAAAAAFw/SYOZBhFcByU/s1600/rocks.jpg…
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
I've just discovered an interesting issue and curious to know if this is something happening locally on my machine or others have also encountered the same problem. The issue is when I lock a properly weight-painted layer, any adjustment made to the next joint's weights manages to slip additional influences back into the…
I think that the textures are really nice for the docks, they are not too detailed but still read as bricks. It might be nice to introduce some AO as there is currently a really hard cut between the different meshes. The Megascans you used for the rocks are a bit too noisy. It might be nice to stylize the textures for the…
Yeah I assumed it was Jessica Dinh inspired haha xD... but if you look at the forms she's gone with they don't really connect with eachother, each rock is it's own piece and they cut into each other as the one you've painted kind of connect like stairs... so perhaps just break it up? Also I believe the original texture she…
Rocks! Pretty simple rock set. I didn't want to sculpt in too much detail, as I will be painting variation and imperfections into the texture, so kept it purely angles and cracks. These can be flipped and rotated to create all of the shapes surrounding the spring. Next job is to sculpt the ground plane. This will be one…
@CB_Productions yea I think it's coz of the reflections I'll make the rock part a bit rougher and hopefully that will help with that. Well its the actual area in the desert so I have that and I've got some references for the stuff I plan on doing as well such as plant life and some buildings also going to put in a train…
mikef: fuck the haters, they love poop and dicks ;) the problem ihave with ur pile of rocks is that they don't seem to be piled but 'fused' together. if that's the look you're going for, cool. the forms remind me of rock candy, so texturing them as crystalline might give them believable function to form, in my eyes. but it…