I have recently been re-reading Harry Potter as a mean to learn Swedish, and it really got me inspired again. I therefore decided to re-create the famous common room in UE4. It feels good to do some more "traditional" 3D after spending so much time with photogrammetry. This is also quite outside my comfort zone considering…
Hello, my name is Maxwell Spiegel, founder of Atlantis 3D
Studios! Atlantis is an outsource 3D studio with our focus
specializing in 3D Environment Art. Comprised of both in-house and contract
artists from across the gaming industry, our passion is to bring environment
art to life, giving more than just beauty, but a…
Hey- thanks! I started in 3d doing vfx a long time ago and recently been inspired by Ian Hubert to revisit those vfx skills I had but in a modern game engine. Feels like cheating sometimes! I do plan on using some of this photo bashing technique on a few hero pieces but for the main stuff I will be doing mostly…
The work in your portfolio is kind of all over the place right now (photogrammetry test, pre-rendered work, UE4, etc) and not very well suited for applying for a game artist position. If you are looking for a game job you'll want to tailor your portfolio more toward the type of things an employer will be looking for. I…
My advise is focusing on something that you could do better or think you would do better than a random game. On ideas and approaches rather than hand work craftsmanship. Whatever good you would manage to master Zbrush and such there would be thousands and thousands of people who did it too. So do not waste your time to be…
I typically use Substance Painter or Marmoset for baking, even when it comes to my photogrammetry data. I would agree that not many bakers are going to be able to handle 320 mil polys. Honestly, I never bother working with content at that poly resolution. I mean, if you can't get it through your pipeline, then having all…
TU Dresden Immersive Experience Lab (IXLAB) is seeking student 3D artists (generalists, world modellers, technical artists) to create worlds, creatures and characters for our XR projects. Desirable skills and experience include:* Environment 3D modelling and texturing (e.g Maya, Blender...) * Modelling from the real world…
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…
My name is Joel Gafford and I specialize in 3D modeling. My primary programs are Modo, Zbrush, Lightwave 3D, and Photoshop. My email is joelgafford@embarqmail.com and here's my website, joelgafford.com. I can create interactive turntables for products. http://westportresearch.com/kxDemos/kx2-demo/ I can model in…
Yeah, it's exactly what I meant when said that many mother nature materials looks bad when done that way . You deprive them from some very distinctive features like any big cracks for example or some wheel tracks on a road . UDIM is out of question for environment texturing except distant backgrounds maybe . What I wanted…