We're Kick Motion the Art Outsource studio. We would like invite to our special offer of 3D Art production. Check out our works: Our skill set includes: - Vhicle Design - Enviroment Art - Level Desing - Props desing - Texturing - Hard Surface Now you test us for 1 week for Free! Contact us now on artur-huk@rt-pro.com
Eaxum /ɪksʌm/ is a computer animation and visual effects film studio based in Nigeria. We're a team of artists and animators inclined to do more African culturally accurate work. www.eaxum.com Kindly feel free to reach out to us for consultation or outsourced work. Cheers, Folu taiwofolu[at]eaxum.com
Hello everybody! I've been learning 3D for over a year and aspire to enter the game development industry by working in a game studio or an outsourcing company. Currently, I aim to become a prop artist and potentially transition into an environment artist in the future (hopefully, when my computer stops shutting down on me…
Most of the assets for big name games are built using one of a few large outsource studios that are capable of providing hundreds of staff for a project. internally the number will be much smaller. Turnaround time for an average set of modular props will be anywhere between a week and a month.
here they probably have the biggest teams and besides that they still do outsource. i would not underestimate the amount of work for some of these games, on top they by far do not release all of their productions, we worked on a few titles which never saw the light of day.
Hello ! I am looking for freelance/outsourcing work, I have a very good grasp of modelling and texturing for hardsurface assets, both for next-gen PBR workflows or mobile. I might also be interested to relocate if the right opportunity arises. Portfolio: www.robertdeleanu.com Contact: justgountil [at] gmail.com
Hii, My name is Justin Jager, currently working at Team 6 Game Studios. I'm working with Corne Steenhuis (and some other ''outsource'' people) on a multiplayer shooter level in UE4. I'm starting a material library using material functions. Then start making some assets for the environment.
Between full environments and props, I'd focus on the environments. Prop work can easily be outsourced, while a good environment artist that knows how to create those props AND put them together in beautiful, balanced and optimized environments is a very valuable professional
Hi everyone, We are Intellect-Outsource, an art outsourcing studio providing services in the fields of Concept art, Illustration and Promo. Studio gets the job done according to the schedule, with excellent quality and at a fair price. The goal of our company is to provide a level of artistic creativity and originality…
Sidestepping the emotional aspects, i will just highlight a few feedback points on your portfolio artworks : - you seem to like to include both highpoly/midpoly and lowpoly versions of assets (in some cases with duplicating textures or rendered in different renderers) - i think its unnecessary -- if your goal is to work in…