Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
$inz - fritz --> guys don't worry, im only asking so i learn a little more each day, if someone has good info on why 512 are better than this or that i like to hear about it. This is a great place for troubled and inquiring minds.
They're still using the nif format, I'm trying to get some info on this. Pretty cool and pretty scary. The game will be flooded with ports of ports of disgraces to art. To each their own, i know, but i start to feel shame when i talk about modding these games.
The Third Floor Los Angeles is looking for a Game Engine Developer. The Third Floor was founded to help inspired filmmakers realize their creative visions. By creating highly detailed previsualizations, our animators & artists hold an impactful role in the film-making process. At The Third Floor, we work together on some…
I'm trying to recreate this OSL node setup from Max in Blender. I've loaded the OSL script in Blender, but it doesn't work and I'd rather not use OSL anyway as it doesn't support GPU. Basically, I have 2 displacement maps: 1 baked from Zbrush with a 0 mid-point, and the other is a 3-channel RGB map that I painted in Mari…
I'm seeing this situation being complicated by the recent conflict between gamers, game devs, community managers and game journalists around DEI in videogames https://knowyourmeme.com/memes/events/sweet-baby-inc-detected-controversy The impact so far - Around 360,000 gamers will be boycotting star wars outlaws once its…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
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Vertex colours is what you want, doesn't work on BSP only on the vertex of meshes and you will need to set up the materials for it. Look at the content > reflections subway, the walls are done via vertex painting (to get the chipped look. further info ...…
I guess the drivers aren't sending the pressure-data capability info to CS5 so you need to force it. I'd also check the Windows Ink option in the wacom panel. I hear that thing is the devil. Uncheck it and see if that works for you. If nothing else, get a priest and Holy Water, your tablet might be possessed.