A lot of what was said above rings very true on my end also, I just kind of forgot some of those things :) And yes to add to the fan base. I remember releasing UT2004 and having the fan base go wild. Basically people mostly thought we got it right compared to UT2003. It is fun to have the fan base enjoy the work you have…
WakeTech Community college where I used to teach Unreal asset creation, level design and Maya finally got funding for their program. ElysiumGX also taught a class on character modeling using XSI and Maya. Article about it. http://www.newsobserver.com/104/story/456071.html
Hey all! Well, I don't really come around these forums too often, for no other reason than I am pretty busy. :P But, I happened upon this thread recently and thought that it would be pretty fun to partake. So here I am. Not much to see really, I mean, comparatively -- it's quite a simple ship. But I tried staying as…
I do trust my own judgments, but the fact is that making a game thats fun means that it should be fun for a broad audience. And doing this will help us see what people find fun. Basically what I´m saying is that our opinion of something isn´t the truth, and many people giving their opinions is better then just the…
Hello! This is my first time posting here, I hope I get things right but don't hesitate to point out any mistake I make. I'm a 3D artist specialized in environments and in stylized 3D for real-time rendering. I love it when my work can run on a potato, hand painting textures bring me joy. I used to work with 3Dsmax, now…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
the way i used to go about things like this used to be... HELLS YEAH I'll COME HELP YOU OUT!!! 3 months later and not a single asset done i'd get dissinterested be like well you know guys I have other things i need to do... and then everyone gets mad at me etc etc etc. i dunno man, like people have said before, if their…
https://www.artstation.com/artwork/5Wg3OO This is a personal reimagination of one of the Corvian settlements from Dark Souls III. The goal was to capture the decayed, eerie atmosphere of the original while pushing my own interpretation of its architecture and mood. Made Using Blender, Substance Designer and Painter