First thing to learn about asking questions here is to use the topic title to summarize your question. Your title in this case should be something like "Trim sheets, how do I make them?" instead of only "I wish to learn!" https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#use…
Post an image of the problem please. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#make You probably just need to dilate or add padding around the UVs. http://wiki.polycount.com/wiki/Edge_padding
First of all, we have a Marmoset section. I've moved your post there, from Technical Talk. You'll get more focused help if you post in the right forum for your questions. Secondly, a good thread title will help you get answers faster.…
So the stretching occurs because as you can see those polygons are not perfectly square on your model. Therefore when you make them perfectly square on your UV layout it will stretch the texture. If you don't want stretching the most accurate layout would be closer to what you had before. To alleviate some of the…
Try a simple test. Take 8 screenshots of a simple mesh. Control their visibility with a rotation constraint, so your software (which one are you using?) swaps between the poses as it rotates. That's pretty much what you're asking for. If you want pointers for specific software, put that in your topic title. Read this post.…
We don't use BBCode tags. We have info here about how to embed images https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#tricks