Uff... just in time I think... 23:54 haha. I just came from university, and I thought I wouldn't make it in time. Proportions are eye-balled. Thank you again Alberto for the idea of making this subdchallenge to encourage people to practise a bit. Hope there are more challenges to come! edit: I copy the image links just in…
Hi Todd_Marsh, Would you be interested in helping us out with The Contract? A game being developed on the Source Engine. Would be a matter or royalties/compensation upon release. www.thecontractgame.co.uk www.moddb.com/games/the-contract contact@thecontractgame.co.uk We currently have 23 Devs, but our character modeller…
Hi Tits! Would you be interested in helping us out with The Contract? A game being developed on the Source Engine. Would be a matter or royalties/compensation upon release. www.thecontractgame.co.uk www.moddb.com/games/the-contract contact@thecontractgame.co.uk We currently have 23 Devs, but our character modeller left due…
Hello, I am looking for a monitor for a 3d animator. I am looking for someting in sizes between 23" and 25", 1080p. Right now I have found AOC 24V2Q. I read some opinions and it looks like a good, pretty cheap monitor. I was wondering if maybe there is something cheaper or better ? What do you think about it ?
I would build some larger alpha cards you can crash into the geo that add silhouette and detail without being super expensive and adding tiny details with polys like it is being done now. reverse engineer the hedge maze sequence from the witcher 3 in this video to see what I mean. https://youtu.be/dMKSHW-nWFA?t=23s
Hey thanks again everyone for the help. I ended up modeling the watch in max very minimal zbrush, rendered in keyshot. Keyshot labels came in handy. I made the labels beforehand in illustrator. The video http://www.mediafire.com/watch/445x07wiqco9dck/watchfinal.23.avi Iam still waiting to see if client approves animation.…
3d vision surround is really epic ( the detail in the models really shine and the attention is obvious ) Sort of reminds alot me of gothic figurines when overclocking the convergence for a macro environment. 14th century? altarpiece at the grand Walters art Gallery Steam sale end for both witcher and Witcher 2 in less than…
February 22-23-24 2020 OOOOPs forgot to update yall So worked on a bunch of things these past few days.. First updated my survivor's head sculpt, since I now better understand the nose's shape Worked on my other faces as well and have textures my survivor, phewwww thats a lot, but still very proud of the progress
Hey all, I thought I would share this tutorial with you on Cel Shading Post Process in UE4 that I made recently. It might be useful for any hand painted scenes/characters your creating! :) http://http//polycount.com/discussion/comment/2446178#Comment_2446178…
I think this could be a good start https://digitalerr0r.wordpress.com/2009/03/23/xna-shader-programming-tutorial-1-ambient-light/ MS's site also has great resources. Filter by Game:Shader should give you quite a lot of look at. http://xbox.create.msdn.com/en-US/education/catalog/?contenttype=0&devarea=14&platform=0&sort=1