I thought i fixed that with the latest image. I used this picture as reference, his eyes are quite open. http://www.jaredletopictures.net/displayimage.php?album=110&pos=3
good idea! I've been on linkedin for a while now. Anybody wanting to invite me: choldenjr@gmail.com through linked in. http://www.linkedin.com/pub/0/a24/111
Alright, well, now that they fixed viewport 2.0 I always use it anyway. Regular viewport performance: 210k faces, 110 fps As for zbrush - it's entirely CPU dependant
here's my wishlist, it has a few animationbooks on it: http://www.amazon.com/gp/registry/registry.html/ref=cs_top_nav_wl/104-1324951-9863932?type=wishlist any you'd recommend?
Model 11k tri approx. 2048 diff,nor and spec texture. Modelled Maya and Zbrush.Rendered in Marmoset. Diffuse and Wire - Wire,Diffuse and Final Head - Textures- Zbrush Sculpt- My toy figure used for reference -
this one does that if you just assign shortcuts to less subd , more , etc . i use it all the time ;) http://www.polycount.com/forum/showpost.php?p=970153&postcount=119
11k triangles for the hole mesh not including the teeth - there is a lot of potential left to optimize the mesh ... the redesign of the teeth isnt lowpoly yet... i have to bake the normalmap an alpha for those...
Just throwing this up here.. http://www.gametrailers.com/videos/qba2o2/pach-attack--episode-111 Pach breaks down how much a developer generally gets from that $60.