TC_Default should work fine but you need to convert your normals from 0...1 to -1...1 space manually, x*2-1 or (x-0.5)*2. http://abload.de/img/dxt1normal029fju1.png
Seems that there is a bug when saving your own Material. I have the following structure in a project and I save by having "[Group Folder]" selected with two material folders in it. Custom Diffuse/Albedo [Group folder] - [Material 1 Folder] - [Material 2 Folder] But when I save the "[Group Folder]" as a smart material and…
Vertex animation as far as I know is pretty expensive on resources. It's a great way to capture a sim like cloth but it's probably not going to be widely adopted for real time games anytime soon. Yep, I would strongly urge you to use them too. When you rotate the arm above a T-Pose you lift the clavicle which brings the…
not the most direct way, but there dosnt seem to be a direct way, so this will do for now.makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;$Pos = `xform -q -piv -ws`;move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ;
Exploding issue is quite popular over the pipeline between ZB and any of 3d apps AFAIK. Especially, with dealing with ZB 3.1 seems to be getting tougher to work around. I have a situation same as yours, and here are a couple things you may try as starter. (1) When you re-import UVed mesh from max to ZB (3.1), "switch…
Its easier, not always cheaper. Lets talk potatoes since McDonalds like to shovel them like snow. 1 potato at Mc Donalds might = a large box of fries and cost the same amount as a 5lb bag of potatoes in a gocery store. Take your pick, fat and grief for one meal. OR 15 potatoes you cook that are lot healthier and CHEAPER.…
another option in just nodes would be 2 if nodes, a float 2 for the corner of the square and a float 1 or float 2 for side width(use float 2 if you want rectangles), along with a texcoords. If texcoords > or = to cornerCoord output 1 else output 0 If texcoords < or = to cornerCoord + sideWidth output 1 else output 0…
Hey guys, iam actually testing the quad chamfer modifier. but i got several problems with it. sometimes it works good for me but often not. on the following pictures you see where are my problems. i want to understand whats goind wrong and how to get a clean and good looking result. i really hope you can help me on this:…
Frog & Newt – Blender Artist Rev-Share Opportunity Starleap Media, LLC is in Month 1 of our cooperative indie studio Blender campaign, building Frog & Newt—a family-friendly 3D platformer filled with expressive puzzles, modular biomes, and heartfelt storytelling. This is a pre-funding, royalty-based opportunity for Blender…
in short: how exactly does the irritating uvChannel work in 3dsmax,- cause I got lost in its logic cant automaticly store/ recieve data. the long run: been working on my UV scripts and trying to bang my head into the channel stuff - but all I get is non working results. Each time I edit specifically a certain channel…