The root of all evil - the god delusion (if you liked the Atheism tapes) Religulous Garbage Warrior seconded :) (actually met the guy, he's built an earth ship in a town near my parents' ;) ). BBC Earth and Life (are they considered documentaries?) Most of Penn & Teller's Bullshit episodes are pretty entertaining.
Alex_J I don't have reset to bind pose option at Skin menu. The problem is that if I load a standard unreal mannequin into a new empty scene then there is no problem. The problem only occurs when importing into a scene that has character, rig and unreal skeleton. I also forgot to mention that the imported unreal mannequin…
Hey thx Jeff! The hair is literally the fiber mesh groups generated inside Zbrush (as planes) and exported straight in marmoset. Since Zbrush auto UV them, it was pretty easy to apply a soft gradient ramp for opacity a play a little bit with some color variation (roots VS tips).
I know you're not gonna like this, but I think you are wrong here. Anatomy is ROOTED in the skeleton. The amount you will learn and grow from knowing the skeleton and then adjusting it and using that to inform your muscle and flesh anatomy will be by leaps and bounds over just doing "outside- in" sculpts over and over.
The mnu file are located here: C:\Documents and Settings\Administrator\Local Settings\Application Data\Autodesk\3dsmax\2009 - 32bit\enu\UI, not in max root directory So, when you on other PC try to load all mnu's and other files. Then close max and run it again.
The Robo Recall windows are all done this way. That's how I learned how to do it from there. Their material has a lot of extra stuff that you'll have to get rid of, but it works fine. You can download their full project from the Epic Launcher. I even "ported" it to Unity and used it there.
I've been refining the design some and decided to focus a lot more on the roots and remove the wires around the limbs. I'm working on the sculpt some more and the low poly is mostly done. Next, onto the leaves and texturing. I'm still looking for critiques if anyone would like to offer some.
@throttlekitty is correct, importing by drag n' drop will add a namespace with the filename each time. You can merge them with the Namespace Editor, and then in the future use File > Import rather than drag n' drop. This will give you additional namespace options which include merging with the root on import.
Just completed my first ward! Concept was by Allison Theus and animations by Nicholas McBride http://steamcommunity.com/sharedfiles/filedetails/?id=505414741 Also, I've started livestreaming again at http://www.twitch.tv/organized__chaos/profile/ if anyone wants to follow me. I'm currently working on a Necro set with Robo!
I've been using this custom interface, and I must say I like it way better. Less crap in the way and now you have all your brush types on the top toolbar. Super Clean Interface Just backup your old UICustom.cfg in your zbrush2 root, and replace it with this.