Are your triangles exactly the same? If you didn't export your model with baked triangles before texturing, you WILL have triangulation errors. Remember that quads are extremely prone to creating non Euclidian surfaces (they almost always do) and need to be resolved before attempting to render in any realtime application.…
I think the texturing for a lot of the assets could be taken further, everything looks really clean and simple. It has more of a product render feel rather than a believable in game asset look. Like the tires on your newest car have dirt on them but everything else is almost spotless. Feels like you slapped on some base…
【Translation Fundraising】Cinematic Arnold /Maya Lighting and Rendering Techniques for Advanced Learn on👉https://www.wingfox.com/c/8754_2670_19942 Recommend reason: 01.analysing the underlying principles of lights 02.Basic theory of artistic design 03.Advanced nodes 04.Technique of optimizing rendering 05.Presenting the…
Apparently in Marmoset it's not complete: https://polycount.com/discussion/205863/how-to-bake-complete-lighting-in-marmoset - you can still try. In Blender you can give a go at: https://www.youtube.com/watch?v=r0M363A8um4 This is like Render To Texture in Max and you should be able to choose what pass to render etc. I…
What rendering package are you using? Have you tried using google? Zbrush: https://gumroad.com/l/mUMa Keyshot: https://gumroad.com/l/EOwRNQ Mental Ray: https://gumroad.com/l/NwPR V-ray: https://gumroad.com/ysalex Toolbag: http://polycount.com/discussion/137464/marmoset-toolbag-2-tutorials Once you get used to rendering in…
and to be perfectly honest, if you don't want a high poly model, you always have the final option: learn to paint values manually and shade it yourself :) Baking AO is a way of saying, "I like the way the occlusion looks on this model given this renderer, so i want it portrayed that way in a given engine that will not add…
Finished the show reel now, re edited the car, turns out the spec was the wrong map, re rendered the spinner, gun (better turn of full model) and added a low poly knight of older work to replace the wolf. I think ill go back to the wolf later in the year and render it all in max using hair rather than fiber. I had a real…
updated renders, almost done ***update below*** Oh and thought I'd post up my reference material for this character. There are a few scenes from the film that I've been using as reference, as well as couple of good Screencaps I took on my laptop that are not on these images, but its only about 5 more pictures at the most.…
Long time no see, but I do have some updates and couple of goodies :) I've released some of my SD stuff for for free on gumroad: Here you can find graphs, meshes and renders for my abstract experiments Here you can find dozen patterns that I use when making real-time vfx You can also read a bit more about the abstract…