Make sure the objects match in the high and low bake groups. If some objects as miscategorized they might be missed in the bake For text, make sure you have some sort of bevel of the text otherwise there is no normal content to bake (the surface is completely planar with the base and the sides are missed. It's generally…
You might want to try to add some occluder object behind that wall if it is not solid object. Looks like it is not, like it was paper thin.. That might cause issues.
My objective with these works, was basically really just surrealism without a big meaning. Im just making a realistic environment with normal objects and then there are certain areas that are surrealistic
Let me clarify that a little. I want to snap the object to the center of the grid lines by using its pivot pivot...and not just moving the objects pivot point.
No one knows what might be the problem? I know its not the pivot, since it's actually in the middle of the objects, it just happens when selecting several objects/vertexs.
I believe you should increase your lightmap resolution on huge objects like that. At least that is what I have to do with huge objects that are supposed to be tiling.
Yeah like perspective and not this fake whatever it is :) I think it is based on the bounding box of the object, so the same fov results in different perspective dependend on the scale of the object,
The top image shows the normal map, and the normal map applied to the object. The flat looks fine, but when applied to the object it looks messed up on 1 side.
to mirror an object set the scale to -1 in one of the axis parameters. You can do this by selecting the object and using the text entry boxes down the bottom of the screen.