Good tiling textures should not be obviously tiling, right now there are dark elements that line up creating repeating vertical dark lines. In a production environment you would get asked to fix that. You'd be better showing off those assets against a neutral background because right now the first thing I see is the badly…
cheers for the comments. Yes 'With Teeth' is taken from the NIN album title :) That fish reference is cool, I had been using a lot of deep ocean fish as reference but mixed up a lot of elements. I also did struggle with having the 'fish' appear underwater, ie transparent atmosphere in front of it, but also having it pop…
oh man, i have such fond memories of pawing over my breach strategies in the first two R6 games, and aiming for speed completions of missions. The Tony Hawk of shooters :) saw johnny asked, but is there a single player strategic element to it? I have zero interest, and give zero fucks about doing this kind of thing in an…
That new texture is way better. Unfortunately you can't see the change in the final render :( . This problem happens a lot. Remember that you want to make your updates based off what the final image "needs" not what individual elements or details might need. Basically you want to focus on the overall image without getting…
At the moment I'm favoring the 3rd tail design and the bottom nose design. The rotors won't be like blades, they're just a big TRON disc floating on top of the chopper. I'm trying to incorporate some of the new costume design themes (angular chins and thin light-lines leading to circles) as well as the typical…
Lovely work! The train and the ship are my favourites of the lot, along with the watermill on your site. I think you've found a nice space between simple, readable textures and just the right amount of detail to sell each element. Well done! I'm not sure you would be allowed to but it may be nice to see these pieces in the…
@Ambehr sswwweeetttttt Thank you! I really needed to know that because I could not find any image references. Awsome I will for sure work with that! Thanks a lot!!!! @Enalya - yyaayyy I am glad you like it! :D I think it works better plus it gives more room to other japanese elements to set the mood!
Really nice work so far! I'd recommend a little more subtlety with the distortion on the ground, I find it's quite nice to ground the effect with some more stationary elements, helps give it a little weight variation. I have a few ideas where I'd take this so really looking forward to seeing where you go with it! Keep at…
And another (somewhat more timely) update. Most of the walls/architectural elements are done so can start making the fun stuff soonish. Been messing around a lot with the lighting as well, so time consuming and shouldn't even be doing it at this stage D: Decided to leave it with a single directional light until most/all of…
That is a very iconic dark-knight model. It feels like you've distilled various dark knight elements down into a single character. I especially like the style of the sword you came up with. This model looks like it would lend itself very well to additional paintovers. At some point, it would be cool if you could release…