From my end a guy trying to get into the industry but isn't desperate to break in here is my take. Most places list "Senior lead positions " and or 1-3 shipped titles or 5+ years experience. They never bother posting "particle gunt work guy". I understand they are trying to weed out/scare the crappy applicants but really…
I agree with both PixelMasher and Jesse Moody alot of people and by people i mean nerds on the internet that just find the smallest thing to rip apart so there lives don't feel so dull and sad have made a huge thing out of nothing. EA is a huge corporation with alot of talented studios under its banner and those studios…
I'm not so sure about tests and I personally believe that some studios put too much focus on them. The points you make are perfectly valid, but they should already be a prerequisite for the role anyway, and anyone applying should understand that as well. If someone can do the job, they can do the job. For fulltime roles,…
I've worked on a couple of big productions and quite a few smaller ones where the majority of env assets were outsourced. 90% of the env art team were dealing with/fixing/placing out sourced assets. It came as a real shock to me. Look at the credits of big titles, Uncharted and Gears relied heavily on outsourcing. That's…
man, it's really hard. you basically have to hook one or two huge gigs, and pretty much rape your life to pull off an amazing job... quote them like a reasonable amount of hours, and then put in "unpaid overtime". if you do a good enough job, hopefully word of mouth will spread you round other studios within the same…
Welcome and Thanks for looking. A little about 5518 Studios... 5518 Studios is an outsourcing development studio, based in United States and Eastern Europe.
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I would recommend picking either characters or environments and sticking with such, since it will take a lot of time and work to continue to get better at one, let alone both. The rock sculpts in front of the fountain building are weak needing another level of definition and detail, while the building behind doesn't look…
First things first, when you post a anatomy study do not cover one of the most important landmarks of the body(scapula). Scapulohumeral rhythm is something that has to be seen, so if mistake is made people are there to help you out. I am not sure, but something is wrong with the proportions of the body, I do not have…
this is a visual art forum. if you post work like this: based on a ref like this: then what you need to be doing is diligently studying the critique you get and spending every waking hour of your life practicing until the critiques start to turn into "hey, looks nice man." i know you think you're the sole flame keeping…
Definitely use lots of reference for this action, baseball is the "National Passtime" in the US. lots people have seen it thousands of times and can tell instantly when something is off. Your over all timing is very evenly spaced. The windup takes much longer out of the over all pitch, roughly 5|1|2.5 windup|pitch|follow…