Ok i have managed to do some pretty decent pixel art textures. I have another question though. I kind of would like to kill 2 birds with one stone, back 10 years ago or so you were able to make higher resolution textures like say 1024 and then if need be drop them down to 512 and they would still look fine. Has this…
@Benvox2 I guess both would be the answer. I'm not shying away from adding some polygons here and there that I would not always add in production, but I don't do anything crazy either. The big difference with a prodution work would be the inclusion of LOD. I probably won't bother with it here since it's a portfolio piece…
I am the exact same way. I just do not enjoy UDK's lighting in general. Creates a lot more hassle than should be necessary, and I am just sick of baking lightmaps and such. That could possibly be because I am a lighter on last gen consoles right now at work, and all I do is work with lightmaps and old static style lights.…
So with a synced baking workflow, you wouldn't really need to split the normals where the metal rims are. Here's how I would most likely go about placing my UV seams/hard edges (split normals). Personally I would also give the rims a slight angle to help with the normal map bake. Adding more geo shouldn't be necessary,…
The main thing is find motivated people, so even before starting any degree working with people during game jams can be very helpful. The game design track seems like it deals with game logic and scripting, which is great but isn't really what a tech artist does, I know there are the animation tracks that would allow…
Working at a mobile games studio I can safely say that the art really isnt that much different. For example we do use low polly models but I recently worked on E.T The green Planet for IOS, which being a freemium game alot of models are simply a 3D render so polly limits/textures.etc don't matter as long as the final…
980? Do you mean 880? Or is nVidia skipping the 800 series and going right to the 900 series? edit: Looks like that is the case, weird. http://wccftech.com/nvidia-geforce-gtx-980-geforce-gtx-980m-geforce-gtx-970-geforce-gtx-970m-3dmark-firestrike-performance-numbers-unveiled/ Looks like the 970, which is as fast as the…
I was about to do a character in order to be able to follow the UE4 tutorial called "Setting Up a Character" (to be able to move inside my environment) so I may as well join this challenge and use him as my movable character :) Only thing is, I am still noob when it come to characters,so if you guys have any useful link to…
thanks so much for the crits you guys :) they really help-- UltraLrod-- I totally get ya man-- a shaved head or even a short fohawk might be more apt as he's clergy, so to speak-- there's tons of room for hair styles for sure, but bald probably the most as this speaks soldier a lot more.. Gilmore! good to hear from you too…
Scrap the flash as other have said. It is beyond frustrating too look at and I know plenty of HR reps who refuse to even look at flash sights. Your a 3D artist, not a web designer. All people care about is your work, how easy it is too view and how easy it is to share with other members of the company. Your website hinders…