Putting my Musashi Miyamoto on Sketchfab. There's still many slight errors in many places, though. model EDIT: Linking sketchfab to polycount is kinda broken, i guess And putting initial color and lighting on Shinobu. Still not sure whether to go traditional handpainted, or simple anime-like coloring.
Current work-in-progress. Greybox meshes are initial meshes before sculpt (some placeholder). The roof will have sculpted and modelled geo once I've decided on how I'm going to tackle it. Sculpting Time: Log 1 (of several), still work-in-progress, currently at "time to sleep" stage of work.
Your transformation matrix is fucked up. Is your object rotated in the world ? You need to get it aligned to the world axis then apply a Reset Xform. If ever you've reseted xform after the rotation and have no longer the initial angle, you could snap an object to a face with autogrid to get the angle.
Yeah I am aware of his project. It seems we independently started with a similar concept at about the same time. We discussed collaboration with him quite a while ago, but ended up having slightly diverging goals it seemed. For us 3dsmax will still be the initial target platform though.
Ah ok that worked thanks a lot man. One last question, did you do a lot of work on the images in photoshop after you got the initial renders out of Arnold? Your images seem to have a nice painterly effect that I'm not getting directly out of Arnold. Thanks.
https://dl.dropboxusercontent.com/u/106392535/unFreezeTranslate.py Run that before you export to fix any offset problems due to frozen translate values. Objects that have been frozen outside of the origin, will be moved back to the origin, frozen there, and then moved back to their initial position. Polycount dev: Why is…
kk i have a copy of the concept here, there is a color version but im not gonna use the colors i picked initially so this is just the drawing, also i know its not good, im just uploading it so anyone who is criting the model has something to go off of. -woog
Sorry for the tiny wire pic - Alot of polys are in the head, which will be getting alot of facial animation. I initially made a low poly version of it, but decided to keep the more detailed version when the model overall wound up with less polys than I anticipated. Low poly head
It's actually one of my favourite shows on TV. I'm really enjoying this season. And, while I did like the initial odd case/resolving on the start of the show I prefer the main plot. But yeah, too bad they are showing less Walter now... he really made the show before.
There's a couple of issues I see initially with this. The A in first word is kind of an odd pose for the guys mouth, it looks a bit unnatural. There's also a bit of a twitch beside his nostrils at the end. You may want to use a digital camera or something to record video of the person saying the line it may help.