Hiii, I've been making a board game over the last few months, play testing it with friends once every two weeks, and just wanted to share the current version's rules. Hopefully they make enough sense to where you could try playing it if you were so inclined. I've been using peanut butter wiki ( www.pbwiki.com ) to develop…
There is a number of ways this can be solved, from remeshing the whole thing (which itself can be done in many ways depending on the software), to re-generating a cleaner countour from a silhouette render of it in a vector application. And so on. Based on the vocabulary you are using and some of the assumptions you are…
Project name: Archon 2160 Brief description: A combination of tactical boardgame and fastpaced 1 or 2-player action taking the inspiration from the classic Archon (1983, C64) Target aim: Freeware ATM Compensation: No compensation. Technology: Platform: Windows Programming tools: C++, Blitz Graphic Engine: Irrlicht Engine…
I have completely abandoned this thread and website BUT i desperately want to be better at sharing more progress and being available for feedback! I'm determined this time! But lets not look back at the thread and see how many times i've said that.. So in terms of updates, i finished the fox (i know this was back in march…
Last week was a slow week for me but I think I've made up for it this week. As of today, I have "finalized" all of the low poly models ("finalized" because I expect to make changes to them before I finish this project) and I've gotten the high poly bases created to bring into ZBrush for sculpting. In ZBrush I plan on just…
If the problem persists in safe mode then it is probably not software related. If you want to be sure you could try wiping it like you said, or trying windows repair. Make sure you deactivate your software licenses before you reformat... that shit is annoying to recover. Failing that, assuming you are using a wired…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
Hey man this looks really good. I really like the wall and floor textures. I like the sand/water you have in between your floor cracks. There are a few things that look strange to me. Scale - Right now the size of the walls and the negative space it creates with the whiteness of the texture...makes everything look really…
@Poinball : Thanks, man! Means alot! @Add3r : Thanks! I'm kind of afraid to overwork it at this point, but there's still some minor things to fix ^^ @heyeye : Goodpoint. I exaggerated them some more, but some of them are stil quite straight.. Wrapping them around stuff seems like a good thought, but I'm really trying to…
The two extra bots was because of the extra weight allowance of this competition vs usual heavy weight. 250 lbs vs's the standard 220 lbs. You can't just put in thirty pounds of extra gear without a major redesign. And keep in mind the kinetic weapon IS the flipper. It's not a separate mechanism. It uses a special groove…