I would really love to have a brick cobble road that bends non-uniformly like in the picture below Obviously, the way uv interpolation works means that I can't just straighten out this bend to use with a tiling texture without having artifacts like above. It's also probably not very realistic due to how the bricks would…
Hey, I'm a Brazilian 3D Modeler and Aniamator. I'm actually avaiable for freelances. Here's some of my works: Some of the animations, too [ame=" https://www.youtube.com/watch?v=IonMYm7LHGw"]http://www.youtube.com/watch?v=IonMYm7LHGw[/ame]…
Hello Everyone! I'm trying to improve my drawing and painting ability, both in the traditional and digital area and I'd appreciate a critique of a painting I've just done. I know I have a lot of work to do on perspective, composition, and colour harmony but I'd like to know your opinions on where I can improve. This…
Hey! I have been producing and composing for over 5 years, and I am currently available for hire to fully soundtrack or produce bespoke music for your project! I can also do any sound design you require - UI, Menu sounds, Sound effects etc. I can accommodate any budget, so if you think you won't be able to afford it, just…
Hello my name is Bhaskar Dutta. Im actualy looking for a part-time job approximately 10-15 per 7 day. With 3 years experience in video game and animation industries . Currently working as an Senior Environment Artist at Adavance animation Training Studio, India Im a 3D artist specialized in Hard-Surface Modeling, zbrush…
i agree with you vig. proably the color correction could a some nice atmosphere to the screenshots, but from my point i rather hate it when a game like dod:s comes with such things. often the contrast is rised to a level where dark areas kill your gameply because people keep on hiding there and you just cant see anybody.…
I am working on some weapons atm, and it's moving along. But I was wondering how long it takes for people to make a well-detailed mesh. In this example weapons, or something similar, with a lot of detail.
Hi, my name is Leng Lor and I've been pushing pixels and vertices professionally since 2010. I'm currently available to do some remote freelancing or part-time work. Check out my portfolio and if you think I'm a good fit for your project, send me a PM or email me at leng_828@yahoo.com. Skills -Organic Modeling -Hard…
I can’t seem to get mirrored UVs to work 100% with tangent normal maps. I’ve tried offsetting the mirrored part outside of the 0-1 UV space. I’ve tried different tangent spaces in Marmoset and hitting the fix mirrored UVs button in Marmoset and it doesn’t seem to make a difference. There’s always a slight UV seam no matter…
Hello guys. Can one of you many 3d geniuses pull me out of a major problem here? My software and hardware run perfectly fine except for one glitch. I am having a right click menu problem in 3d studio. Every-time I right-click menu while working it causes what appears to be some kind of refresh or visual anomaly. Ill attach…